Heavily modded XCOM2

基本命中率机制

  • Low cover -20% 命中, high 40%, 结合初始 65% 命中, 打 low 差不多是打 high 的两倍命中率.
  • 高打低 +20% 命中, 低打高正常算, 但是考虑到高地一般只有 low cover, 站在高地算是高风险高收益方案.
  • Good angle 提供命中率加成弥补了 cover 到 flank 的中间状态.
  • 低难度 (非传奇) 系统会帮玩家作弊 (包括实际命中率高于字面值, 对方的 miss 不会破坏场景物品, 限制交战敌方数量等).

使用 mod

除了 QoL 都是增加难度的 mod

  • A better everything: 合集. 包括强化 AI, 增加敌我丰富度等, 并且推荐了一些 quality of life mod (不再单独列出).
  • WorldWarLost: 强化 lost
  • Yellow alert gameplay V2.0: 敌方会被声音/尸体/交战等吸引激活, 极大提高难度.
  • A Harder War: Night Mission Rules: 夜晚视野 debuff; 蛮难的, 晚上对面看得到你但你看不到对面, 就会单方面被打.
  • Reactive Turn Order
  • Raider faction 系列
    • [WOTC] Raiders and Resistance Strategic Spawning
  • [WOTC] Request Evac
  • Item Durability
  • ABE 提到的之外的其他 QoL
    • Gotcha again
    • Cost-based ability colors
    • Quick soldier info 去掉了
    • Overwatch all/others
    • Evac all
    • Stop wasting my time
    • [WOTC] Accurate Situation Report
    • Better Second Wave Mod Support
    • [WOTC] Force Level Display
    • Show More Buff Details
    • [WOTC] Show Tech Rewards
    • WOTC Nice Mission Debriefing
    • [WOTC] Detailed Soldier Lists 换成 [WOTC] Detailed Soldier Lists Redux
    • Pause Scanning [WOTC]
    • Color Class Icons
    • [WotC+Classic] Reliable Smoke
    • [WOTC] Standardised Resources Bar
    • Post Process Status Effects
    • View Locked Skills - Wotc
    • WOTC - Extended Information!
    • [WOTC] Less Overwatch Lock Ups!
    • [WOTC] New Target Icons
    • [WOTC] Show All Class Counts
    • [WOTC] Visibility Memory (QoL)
    • [WOTC] Mission Launch Auto Save
    • [WOTC] Mission Launch Auto Save
    • Blackmarket Usage
    • [WOTC] Select Soldier Icons Redux
    • Smooth Scrolling
    • Get Back To Work WOTC
  • 多样性/趣味
    • 各种地图 mod, 但我认不出哪些是新图 (Stable Maps collection)
      • 作者: eclipsezr, McDenny’s 09, WaterFowl, BlackDog, McDenny’s 09, Vozati
    • ADVENT Not Created Equal WOTC
    • [WOTC] Point-Based Not Created Equal
    • More Mission SITREPs
    • Covert Action Missions
    • Multiple Covert Actions
    • Additional Dark Actions
    • Additional Mission Types Redux
    • Gravely Wounded Scars
    • Diverse Alien Pods WOTC
    • [WOTC] Militia Overhaul Plus Plus 2022 替换 abm
    • [WOTC] Molotovs by Iridar
    • 新能力
      • [WOTC] Hand to Hand Abilities
      • [WOTC] Sword AP changes: 想了想不用了
      • [WOTC] Stances: 没法平衡, 不带了
    • Starting Traits
    • More Traits
    • Recruit Multiple Heroes From All
    • Civilians Scream - WotC
  • 重要平衡
    • [WOTC] Simple Red Fog: 有点像高级战争, 单位血量越低越弱 (但只降命中和移动等). 改用 Complicated Red Fog
    • [WOTC] First Aid by Iridar: 改配置把续命回合数改成 1 稍微平衡一些
    • [WOTC] Stabilize Me
    • Increased Cover Bonus (WotC)
    • Simple True Concealment: 不加的话感觉太难了
    • Reload rework: 变难很多. ABW 把 shotgun 改为一颗一颗 reload 了, 这个 reload 实际上是新的指令, 不会被这个 mod 更改, 所以 shotgun 单发填充不会结束回合, 这样也比较平衡. 同时让 lost 变难了.
    • Lost Bladestorm
    • Bladestorm Once Per Turn: 不带了
    • Move Slower When Carrying Units (WotC): 还不确定有没有用, 教学关看到背人不减移动之后就想加了
    • Remove Aim Assists: 按照指示改配置就行, 还有参考 这个
  • 小平衡
    • Grenade scatter: 手雷不再必中, 有可能扔偏.
    • Grenade rebalance
    • Tower Detection Fix [WOTC]
    • [WotC] Better Grappling!
    • [WOTC] Civilians Revamped
    • [WOTC] Alternate Bleedout Mechanics
    • [WOTC] Reusable Hunter Axe: 太超模了, 不带了
    • [WOTC] Loot Mind Control 改成 [WOTC] Dude, Where’s My Loot?
    • Sensor Fences
    • [WOTC] Accurate Covering Fire: 还不清楚干啥的
    • [WOTC] Overflow Ability Points
    • Turrets Are Cover [WOTC]
    • [WOTC] Consequences of Capture
    • [WOTC] ADVENT Reinforcements (Includes ABA Support)
    • [WOTC] Rulers Regen
    • [WotC] Ruler Rework
    • [WOTC] Upgraded Rulers
    • [WOTC] Suppression For Suppression
    • [WOTC] Sniper Defense Fix
    • Unblockable Flamethrowers
    • Device DoT Fix
    • Spectre Vanish Fix
    • [WOTC Only] Move End Interrupt Fix
    • Pyrrhic Victories
    • Improved Smoke Defense WOTC
    • Hunker Down Flanking Fix WOTC
    • Unrestricted Codex Spawning
    • [WOTC] Revert Overwatch Rules Change
    • Defense Matrix Sabotage Fix
    • [WOTC] Reliable Wounds
    • Avenger Defense Bondmates Fix
    • [WOTC] Reliable Ever Vigilant
    • [WOTC] Core Collection Meta Mod
  • 想玩
    • [WOTC] Covert Infiltration: 大型更新但是和 ABB 不太配合. 有 A Better Barrack 时不要带 [WOTC] Prototype Armoury
    • No lost headshots: 没带
    • [WOTC] Increase Pod Size By Force Level

使用 [WOTC] Covert Infiltration + [WOTC] Prototype Armoury时, 去掉

  • Multiple Covert Actions
  • Covert Action Missions
  • Remove Weapon Upgrades
  • Sensor Fences
  • A Better Barrack
  • [WotC] More Mission Types
  • Additional Dark Actions
  • More Mission SITREPs

加上

  • [WOTC] Proficiency Class Pack: 还有三个英雄职业的版本
    • [WOTC] Proficiency Class Plugin: Jane Kelly
  • A Better Weaponry: 不带了, 换成下面的
    • [WOTC] Bluescreen Nerf
    • [WotC] Mimic Beacon Overhaul
    • Immolator + Chemthrower Abilities: 太强了, 不带了
  • [WOTC] Weapon and Item Overhaul: 和 ABW 共用时参照 ABW 的提示修改配置文件
    • WOTC LW2 Secondaries
    • WOTC Musashi’s Axe Mod
    • WOTC Iridiar’s Rocket Launchers: 太强了, 不带了
    • [WOTC] Rescue Denmother
    • [WoTC] Pathfinders: 很前期就会出现的高机动 2 甲, 强劲但有趣
    • [WotC] The MOCX Initiative
      • MOCX Class: Phantom
      • MOCX Class: Zealot
      • Proficiency Plugin: The MOCX Initiative
  • [WOTC] Psionics Ex Machina 3.2
    • 还有下面列出的一堆 perk mod
  • [WOTC] Proving Ground Overhaul V2

其他敌人 mod, 尽量选只加敌人, 不加 AI 和科技的

  • [WoTC] Standalone Exalted Custodians
  • [WoTC] Advent Custodians Standalone
  • [WoTC] Purge Priests
  • [WoTC] Muton Hunter
  • [WoTC] ADVENT Military Assault MEC
  • [WOTC] Berserker Omega
  • [WOTC] EU Berserker: 太强了, ruler 一般的强度, FL 10 就出现, 一个 pod 还有别的怪, 先去掉了
  • [WOTC] Standalone LWOTC Alien Pack: 后来不带了
  • [WOTC] Venom
  • [WOTC] Reaper Banshee: 以及他的 Enemy collection 中只添加敌人的 mod; 很多技能和白板差不多的敌人没加
  • Chryssalid Mutations
  • Additional Enemy Perks: 其中包括了很多天选者强化; 用了一下就不用了, 有点强, 不过提到的天选者 mod 保留了
    • [WOTC] Extended Perk Pack: 虽然作者没说, 但其实他用了一部分这里的技能, 还是需要这个 mod
    • [WotC] Aggressive Chosen: 目前和 a better chosen 兼容
    • [WotC] Don’t Move A Muscle
    • Assassin’s Swordsmanship improvement
    • [WOTC] Chosen Weaponry Fix
    • Chosen No Forced Bleedout Tweak
    • Revive Costs an Action: 先去掉了
  • [WOTC] Viper Elite: 感觉没啥意思, 先去掉了
  • [WOTC] Advent Medic
  • REQ: [WOTC] ADVENT Medikits

补漏

  • SO Bridge: ABA Missions
  • SO Bridge: Additional Mission Types Redux
  • Proficiency Bridge: Additional Mission Types Redux
  • Strategy Overhaul Bridge: ADVENT Warlock: 需要新开游戏

玩高难度时 WorldWarLost 前期太强了 (主要是有 advent 时的限时任务, 中后期没玩到), 参考原版数值改了一下配置

XComWWLData.ini (Show more »)
[WorldWarLost.X2Item_NewLostWeapon]
;THELOST_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=2, Spread = 0, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 1, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 1, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=1, Spread = 0, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=2, Spread = 1, PlusOne = 0, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 2, PlusOne = 0, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")

;THELOST_HOWLER_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_HOWLER_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=5, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_HOWLER_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=7, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_HOWLER_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=1, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_HOWLER_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 1, PlusOne = 0, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_HOWLER_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 1, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")

;THELOST_BRUTE_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=6, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
;THELOST_BRUTE_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=7, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
;THELOST_BRUTE_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=8, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=2, Tag = "", DamageType="Melee")
THELOST_BRUTE_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
THELOST_BRUTE_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
THELOST_BRUTE_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=6, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=2, Tag = "", DamageType="Melee")
hand to hand (Show more »)

攻击数值参考 combat knife 和手枪改的, 不然空手前中期打出和小刀和手枪一样的伤害不太合理. 命中和 debuff 都削弱了, 毕竟是额外技能, 想法是作为子弹打空或者命中率太低时的 last resort: 冲过去赌一拳.

;MELEE_BONUS_AIM = 20
MELEE_BONUS_AIM = 15

;MELEE_BASEDAMAGE = (Damage=1, Spread=0, PlusOne=50, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Melee")
MELEE_BASEDAMAGE = (Damage=0, Spread=0, PlusOne=50, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Melee")

;MELEE_AIM_PENALTY = -20
MELEE_AIM_PENALTY = -10

;MELEE_MOBILITY_PENALTY = -6
MELEE_MOBILITY_PENALTY = -3

;MELEE_DISORIENT_APPLY_CHANCE = 25
MELEE_DISORIENT_APPLY_CHANCE = 15

;MELEE_STUN_APPLY_CHANCE = 15
MELEE_STUN_APPLY_CHANCE = 5
night rule (Show more »)

原先的视野 debug 太恐怖了 (太难了), 稍微缓和一下, 有 11~12 格视野, 配合夜视镜可以恢复到正常视野.

+AHW_URBANNIGHT_SIGHTRADIUS_MULTIPLIER=0.8f
; Nature Night - SEVERE - Organic XCOM Units Retain 55% of Sight Range in Wilderness and Rural Lighting
+AHW_NATURENIGHT_SIGHTRADIUS_MULTIPLIER=0.65f
; Abandoned Night - SEVERE - Organic XCOM Units Retain 55% of Sight Range in Lost City Lighting
+AHW_ABANDONEDNIGHT_SIGHTRADIUS_MULTIPLIER=0.65f
; Alien Facilities - Medium - Organic XCOM Units Retain 65% of Sight Range in the Golden Path Transmitter Tower, Strongholds and other Alien Facility Maps - The Great Commandy One is Unaffected on Leviathan
+AHW_ALIENFACILITY_SIGHTRADIUS_MULTIPLIER=0.7f
; Underground Missions - DARKEST - Organic XCOM Units Retain 45% of Sight Range
+AHW_UNDERGROUND_SIGHTRADIUS_MULTIPLIER=0.6f
Immolator (Show more »)
[WOTC_APA_Marine X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="chemthrower")

[WOTC_APA_Specialist X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="chemthrower")
reload rework (Show more »)
;militia overhaul
+GIVE_ABILITIES=(TEMPLATE="ResistanceMEC_Shoulder_WPN", ABILITY=RR_RapidReload)
+GIVE_ABILITIES=(TEMPLATE="DPCrossbowVektor_CV", ABILITY=RR_RapidReload)
+GIVE_ABILITIES=(TEMPLATE="DPCrossbowVektor_MG", ABILITY=RR_RapidReload)
+GIVE_ABILITIES=(TEMPLATE="DPCrossbowVektor_BM", ABILITY=RR_RapidReload)