基本命中率机制
- Low cover -20% 命中, high 40%, 结合初始 65% 命中, 打 low 差不多是打 high 的两倍命中率.
- 高打低 +20% 命中, 低打高正常算, 但是考虑到高地一般只有 low cover, 站在高地算是高风险高收益方案.
- Good angle 提供命中率加成弥补了 cover 到 flank 的中间状态.
- 低难度 (非传奇) 系统会帮玩家作弊 (包括实际命中率高于字面值, 对方的 miss 不会破坏场景物品, 限制交战敌方数量等).
使用 mod
除了 QoL 都是增加难度的 mod
- A better everything: 合集. 包括强化 AI, 增加敌我丰富度等, 并且推荐了一些 quality of life mod (不再单独列出).
- WorldWarLost: 强化 lost
- Yellow alert gameplay V2.0: 敌方会被声音/尸体/交战等吸引激活, 极大提高难度.
- A Harder War: Night Mission Rules: 夜晚视野 debuff; 蛮难的, 晚上对面看得到你但你看不到对面, 就会单方面被打.
- Reactive Turn Order
- Raider faction 系列
- [WOTC] Raiders and Resistance Strategic Spawning
- [WOTC] Request Evac
- Item Durability
- ABE 提到的之外的其他 QoL
- Gotcha again
- Cost-based ability colors
- Quick soldier info 去掉了
- Overwatch all/others
- Evac all
- Stop wasting my time
- [WOTC] Accurate Situation Report
- Better Second Wave Mod Support
- [WOTC] Force Level Display
- Show More Buff Details
- [WOTC] Show Tech Rewards
- WOTC Nice Mission Debriefing
- [WOTC] Detailed Soldier Lists 换成 [WOTC] Detailed Soldier Lists Redux
- Pause Scanning [WOTC]
- Color Class Icons
- [WotC+Classic] Reliable Smoke
- [WOTC] Standardised Resources Bar
- Post Process Status Effects
- View Locked Skills - Wotc
- WOTC - Extended Information!
- [WOTC] Less Overwatch Lock Ups!
- [WOTC] New Target Icons
- [WOTC] Show All Class Counts
- [WOTC] Visibility Memory (QoL)
- [WOTC] Mission Launch Auto Save
- [WOTC] Mission Launch Auto Save
- Blackmarket Usage
- [WOTC] Select Soldier Icons Redux
- Smooth Scrolling
- Get Back To Work WOTC
- 多样性/趣味
- 各种地图 mod, 但我认不出哪些是新图 (Stable Maps collection)
- 作者: eclipsezr, McDenny’s 09, WaterFowl, BlackDog, McDenny’s 09, Vozati
- ADVENT Not Created Equal WOTC
- [WOTC] Point-Based Not Created Equal
- More Mission SITREPs
- Covert Action Missions
- Multiple Covert Actions
- Additional Dark Actions
- Additional Mission Types Redux
- Gravely Wounded Scars
- Diverse Alien Pods WOTC
- [WOTC] Militia Overhaul Plus Plus 2022 替换 abm
- [WOTC] Molotovs by Iridar
- 新能力
- [WOTC] Hand to Hand Abilities
- [WOTC] Sword AP changes: 想了想不用了
- [WOTC] Stances: 没法平衡, 不带了
- Starting Traits
- More Traits
- Recruit Multiple Heroes From All
- Civilians Scream - WotC
- 各种地图 mod, 但我认不出哪些是新图 (Stable Maps collection)
- 重要平衡
- [WOTC] Simple Red Fog: 有点像高级战争, 单位血量越低越弱 (但只降命中和移动等). 改用 Complicated Red Fog
- [WOTC] First Aid by Iridar: 改配置把续命回合数改成 1 稍微平衡一些
- [WOTC] Stabilize Me
- Increased Cover Bonus (WotC)
- Simple True Concealment: 不加的话感觉太难了
- Reload rework: 变难很多. ABW 把 shotgun 改为一颗一颗 reload 了, 这个 reload 实际上是新的指令, 不会被这个 mod 更改, 所以 shotgun 单发填充不会结束回合, 这样也比较平衡. 同时让 lost 变难了.
- Lost Bladestorm
- Bladestorm Once Per Turn: 不带了
- Move Slower When Carrying Units (WotC): 还不确定有没有用, 教学关看到背人不减移动之后就想加了
- Remove Aim Assists: 按照指示改配置就行, 还有参考 这个
- 小平衡
- Grenade scatter: 手雷不再必中, 有可能扔偏.
- Grenade rebalance
- Tower Detection Fix [WOTC]
- [WotC] Better Grappling!
- [WOTC] Civilians Revamped
- [WOTC] Alternate Bleedout Mechanics
- [WOTC] Reusable Hunter Axe: 太超模了, 不带了
- [WOTC] Loot Mind Control 改成 [WOTC] Dude, Where’s My Loot?
- Sensor Fences
- [WOTC] Accurate Covering Fire: 还不清楚干啥的
- [WOTC] Overflow Ability Points
- Turrets Are Cover [WOTC]
- [WOTC] Consequences of Capture
- [WOTC] ADVENT Reinforcements (Includes ABA Support)
- [WOTC] Rulers Regen
- [WotC] Ruler Rework
- [WOTC] Upgraded Rulers
- [WOTC] Suppression For Suppression
- [WOTC] Sniper Defense Fix
- Unblockable Flamethrowers
- Device DoT Fix
- Spectre Vanish Fix
- [WOTC Only] Move End Interrupt Fix
- Pyrrhic Victories
- Improved Smoke Defense WOTC
- Hunker Down Flanking Fix WOTC
- Unrestricted Codex Spawning
- [WOTC] Revert Overwatch Rules Change
- Defense Matrix Sabotage Fix
- [WOTC] Reliable Wounds
- Avenger Defense Bondmates Fix
- [WOTC] Reliable Ever Vigilant
- [WOTC] Core Collection Meta Mod
- 想玩
- [WOTC] Covert Infiltration: 大型更新但是和 ABB 不太配合. 有 A Better Barrack 时不要带 [WOTC] Prototype Armoury
- No lost headshots: 没带
- [WOTC] Increase Pod Size By Force Level
使用 [WOTC] Covert Infiltration + [WOTC] Prototype Armoury时, 去掉
- Multiple Covert Actions
- Covert Action Missions
- Remove Weapon Upgrades
- Sensor Fences
- A Better Barrack
- [WotC] More Mission Types
- Additional Dark Actions
- More Mission SITREPs
加上
- [WOTC] Proficiency Class Pack: 还有三个英雄职业的版本
- [WOTC] Proficiency Class Plugin: Jane Kelly
- A Better Weaponry: 不带了, 换成下面的
- [WOTC] Bluescreen Nerf
- [WotC] Mimic Beacon Overhaul
- Immolator + Chemthrower Abilities: 太强了, 不带了
- [WOTC] Weapon and Item Overhaul: 和 ABW 共用时参照 ABW 的提示修改配置文件
- WOTC LW2 Secondaries
- WOTC Musashi’s Axe Mod
- WOTC Iridiar’s Rocket Launchers: 太强了, 不带了
- [WOTC] Rescue Denmother
- [WoTC] Pathfinders: 很前期就会出现的高机动 2 甲, 强劲但有趣
- [WotC] The MOCX Initiative
- MOCX Class: Phantom
- MOCX Class: Zealot
- Proficiency Plugin: The MOCX Initiative
- [WOTC] Psionics Ex Machina 3.2
- 还有下面列出的一堆 perk mod
- [WOTC] Proving Ground Overhaul V2
其他敌人 mod, 尽量选只加敌人, 不加 AI 和科技的
- [WoTC] Standalone Exalted Custodians
- [WoTC] Advent Custodians Standalone
- [WoTC] Purge Priests
- [WoTC] Muton Hunter
- [WoTC] ADVENT Military Assault MEC
- [WOTC] Berserker Omega
- [WOTC] EU Berserker: 太强了, ruler 一般的强度, FL 10 就出现, 一个 pod 还有别的怪, 先去掉了
- [WOTC] Standalone LWOTC Alien Pack: 后来不带了
- [WOTC] Venom
- [WOTC] Reaper Banshee: 以及他的 Enemy collection 中只添加敌人的 mod; 很多技能和白板差不多的敌人没加
- Chryssalid Mutations
- Additional Enemy Perks: 其中包括了很多天选者强化; 用了一下就不用了, 有点强, 不过提到的天选者 mod 保留了
- [WOTC] Extended Perk Pack: 虽然作者没说, 但其实他用了一部分这里的技能, 还是需要这个 mod
- [WotC] Aggressive Chosen: 目前和 a better chosen 兼容
- [WotC] Don’t Move A Muscle
- Assassin’s Swordsmanship improvement
- [WOTC] Chosen Weaponry Fix
- Chosen No Forced Bleedout Tweak
- Revive Costs an Action: 先去掉了
- [WOTC] Viper Elite: 感觉没啥意思, 先去掉了
- [WOTC] Advent Medic
- REQ: [WOTC] ADVENT Medikits
补漏
- SO Bridge: ABA Missions
- SO Bridge: Additional Mission Types Redux
- Proficiency Bridge: Additional Mission Types Redux
- Strategy Overhaul Bridge: ADVENT Warlock: 需要新开游戏
玩高难度时 WorldWarLost 前期太强了 (主要是有 advent 时的限时任务, 中后期没玩到), 参考原版数值改了一下配置
XComWWLData.ini (Show more »)
[WorldWarLost.X2Item_NewLostWeapon]
;THELOST_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=2, Spread = 0, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 1, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 1, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=1, Spread = 0, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=2, Spread = 1, PlusOne = 0, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 2, PlusOne = 0, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_HOWLER_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_HOWLER_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=5, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_HOWLER_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=7, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_HOWLER_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=1, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_HOWLER_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 1, PlusOne = 0, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_HOWLER_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 1, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_BRUTE_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=6, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
;THELOST_BRUTE_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=7, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
;THELOST_BRUTE_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=8, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=2, Tag = "", DamageType="Melee")
THELOST_BRUTE_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
THELOST_BRUTE_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
THELOST_BRUTE_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=6, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=2, Tag = "", DamageType="Melee")
hand to hand (Show more »)
攻击数值参考 combat knife 和手枪改的, 不然空手前中期打出和小刀和手枪一样的伤害不太合理. 命中和 debuff 都削弱了, 毕竟是额外技能, 想法是作为子弹打空或者命中率太低时的 last resort: 冲过去赌一拳.
;MELEE_BONUS_AIM = 20
MELEE_BONUS_AIM = 15
;MELEE_BASEDAMAGE = (Damage=1, Spread=0, PlusOne=50, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Melee")
MELEE_BASEDAMAGE = (Damage=0, Spread=0, PlusOne=50, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Melee")
;MELEE_AIM_PENALTY = -20
MELEE_AIM_PENALTY = -10
;MELEE_MOBILITY_PENALTY = -6
MELEE_MOBILITY_PENALTY = -3
;MELEE_DISORIENT_APPLY_CHANCE = 25
MELEE_DISORIENT_APPLY_CHANCE = 15
;MELEE_STUN_APPLY_CHANCE = 15
MELEE_STUN_APPLY_CHANCE = 5
night rule (Show more »)
原先的视野 debug 太恐怖了 (太难了), 稍微缓和一下, 有 11~12 格视野, 配合夜视镜可以恢复到正常视野.
+AHW_URBANNIGHT_SIGHTRADIUS_MULTIPLIER=0.8f
; Nature Night - SEVERE - Organic XCOM Units Retain 55% of Sight Range in Wilderness and Rural Lighting
+AHW_NATURENIGHT_SIGHTRADIUS_MULTIPLIER=0.65f
; Abandoned Night - SEVERE - Organic XCOM Units Retain 55% of Sight Range in Lost City Lighting
+AHW_ABANDONEDNIGHT_SIGHTRADIUS_MULTIPLIER=0.65f
; Alien Facilities - Medium - Organic XCOM Units Retain 65% of Sight Range in the Golden Path Transmitter Tower, Strongholds and other Alien Facility Maps - The Great Commandy One is Unaffected on Leviathan
+AHW_ALIENFACILITY_SIGHTRADIUS_MULTIPLIER=0.7f
; Underground Missions - DARKEST - Organic XCOM Units Retain 45% of Sight Range
+AHW_UNDERGROUND_SIGHTRADIUS_MULTIPLIER=0.6f
Immolator (Show more »)
[WOTC_APA_Marine X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="chemthrower")
[WOTC_APA_Specialist X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="chemthrower")
reload rework (Show more »)
;militia overhaul
+GIVE_ABILITIES=(TEMPLATE="ResistanceMEC_Shoulder_WPN", ABILITY=RR_RapidReload)
+GIVE_ABILITIES=(TEMPLATE="DPCrossbowVektor_CV", ABILITY=RR_RapidReload)
+GIVE_ABILITIES=(TEMPLATE="DPCrossbowVektor_MG", ABILITY=RR_RapidReload)
+GIVE_ABILITIES=(TEMPLATE="DPCrossbowVektor_BM", ABILITY=RR_RapidReload)