写得一坨了, 只能自己看看了, 很多看过的材料没贴上来. 目前稳定 250 mod.
基本命中率机制
- Low cover -20% 命中, high 40%, 结合初始 65% 命中, 打 low 差不多是打 high 的两倍命中率.
- 高打低 +20% 命中, 低打高正常算, 但是考虑到高地一般只有 low cover, 站在高地算是高风险高收益方案.
- Good angle 提供命中率加成弥补了 cover 到 flank 的中间状态.
- 低难度 (非传奇) 系统会帮玩家作弊 (包括实际命中率高于字面值, 对方的 miss 不会破坏场景物品, 限制交战敌方数量等).
使用 mod
除了 QoL 都是增加难度的 mod
- A better everything: 合集. 包括强化 AI, 增加敌我丰富度等, 并且推荐了一些 quality of life mod (不再单独列出).
- WorldWarLost: 强化 lost
- Yellow alert gameplay V2.0: 敌方会被声音/尸体/交战等吸引激活, 极大提高难度.
- A Harder War: Night Mission Rules: 夜晚视野 debuff; 贼难, 晚上对面看得到你但你看不到对面, 就会单方面被打.
- Reactive Turn Order
- Raider faction 系列
- [WOTC] Raiders and Resistance Strategic Spawning
- [WOTC] Request Evac
- Item Durability
- ABE 提到的之外的其他 QoL
- Gotcha again
- Cost-based ability colors
- Quick soldier info 去掉了
- Overwatch all/others
- Evac all
- Stop wasting my time
- [WOTC] Accurate Situation Report
- Better Second Wave Mod Support
- [WOTC] Force Level Display
- Show More Buff Details
- [WOTC] Show Tech Rewards
- WOTC Nice Mission Debriefing
- [WOTC] Detailed Soldier Lists 换成 [WOTC] Detailed Soldier Lists Redux
- Pause Scanning [WOTC]
- Color Class Icons
- [WotC+Classic] Reliable Smoke
- [WotC] Alpha Smoke
- [WOTC] Standardised Resources Bar
- Post Process Status Effects
- View Locked Skills - Wotc
- WOTC - Extended Information!
- [WOTC] Less Overwatch Lock Ups!
- [WOTC] New Target Icons
- [WOTC] Show All Class Counts
- [WOTC] Visibility Memory (QoL)
- [WOTC] Mission Launch Auto Save
- Blackmarket Usage
- [WOTC] Select Soldier Icons Redux
- Smooth Scrolling
- Get Back To Work WOTC
- Zoomier Zombie Animations
- [WotC] Scanning Protocol Fix
- More Starting Resistance Order Cards
- (WOTC) Zombies Don’t Count
- [WOTC] Compact Perks For Armory
- 多样性/趣味
- [WOTC] End of Mission Quotes Fix
- 各种地图 mod, 但我认不出哪些是新图 (Stable Maps collection)
- 作者: eclipsezr, McDenny’s 09, WaterFowl, BlackDog, McDenny’s 09, Vozati
- ADVENT Not Created Equal WOTC
- [WOTC] Point-Based Not Created Equal
- More Mission SITREPs
- Covert Action Missions
- Multiple Covert Actions
- Additional Dark Actions
- Additional Mission Types Redux
- Gravely Wounded Scars
- Diverse Alien Pods WOTC
- [WOTC] Militia Overhaul Plus Plus 2022 替换 a better militia
- [WOTC] Molotovs by Iridar
- 新能力
- [WOTC] Hand to Hand Abilities: 不带了
- [WOTC] Sword AP changes: 想了想不用了
- [WOTC] Stances: 没法平衡, 不带了
- Starting Traits
- More Traits
- Civilians Scream - WotC
- [CI] New Activity Chain: Contact New Resistance Cell
- [SOCI] Chain: Spark Heist: 太强了, 不用战斗直接拿奖励, 而且还自带高等级, 不带了
- spark ruler
- [WOTC] - Cloned Alien Rulers
- Xylth’s GTS (WotC)
- sewer begone: 通过减少地下地图 (有两个, 其中 subway 几乎可以替代 sewer) 增加其他地图出率
- Activity Difficulty Variety CI
- 重要平衡
- [WOTC] Simple Red Fog: 有点像高级战争, 单位血量越低越弱 (但只降命中和移动等). 改用 Complicated Red Fog; 小 tip 可以同时开 simple 和 complicate, 一个给 xcom, 一个给 alien.
- [WOTC] First Aid by Iridar: 改配置把续命回合数改成 1 稍微平衡一些
- [WOTC] Stabilize Me
- Increased Cover Bonus (WotC)
- Simple True Concealment: 不带了
- Reload rework: 变难很多. ABW 把 shotgun 改为一颗一颗 reload 了, 这个 reload 实际上是新的指令, 不会被这个 mod 更改, 所以 shotgun 单发填充不会结束回合, 这样也比较平衡. 同时让 lost 变难了. denmother 技能也要改. 新敌人太强, 去掉了.
- Lost Bladestorm
- 打了半天才知道电脑上按住 ctrl 再点右键可以设置移动路径
- 最后不带了, 太惩罚近战了, 而且带了 no headshot 了
- Bladestorm Once Per Turn: 不带了
- Move Slower When Carrying Units (WotC)
- Remove Aim Assists: 按照指示改配置就行, 还有参考 这个
- Hidden Potential: 会导致增加 mobility, 不带了
- [WOTC] Chosen Avenger Defense Revamped
- [WOTC] Realistic Height Aim Modifiers: 不要了
- [WotC] RW Realistic Aiming Angles
- [WotC] RW Realistic Aiming Angles & Highlander+: 带这个
- [WOTC] Aim Assist Vs Immobilized: aim bonus 改为 10
- 小平衡
- Shadow Research
- [WOTC] R.A.G.E. Armor Tech Fix
- Grenade scatter: 手雷不再必中, 有可能扔偏.
- Grenade rebalance
- Tower Detection Fix [WOTC]
- [WotC] Better Grappling!
- [WOTC] Civilians Revamped
- [WOTC] Alternate Bleedout Mechanics
- [WOTC] Reusable Hunter Axe: 太超模了, 不带了
- [WOTC] Loot Mind Control 改成 [WOTC] Dude, Where’s My Loot?
- Sensor Fences
- [WOTC] Accurate Covering Fire
- [WOTC] Overflow Ability Points
- Turrets Are Cover [WOTC]
- [WOTC] Consequences of Capture
- [WOTC] ADVENT Reinforcements (Includes ABA Support)
- [WOTC] Rulers Regen
- [WotC] Ruler Rework: 个人出了点 bug, ruler 会响应 reload, 莫名其妙增加了难度.
- [WOTC] Upgraded Rulers: 太强了, 去掉了
- [WOTC] Rulers Pause Timers
- [WOTC] Suppression For Suppression
- [WOTC] Sniper Defense Fix
- Unblockable Flamethrowers
- Device DoT Fix
- Spectre Vanish Fix
- [WOTC Only] Move End Interrupt Fix
- Pyrrhic Victories
- Improved Smoke Defense WOTC: 不知道为啥 aim penalty 没适用, 所以不带了
- Hunker Down Flanking Fix WOTC
- Unrestricted Codex Spawning
- [WOTC] Revert Overwatch Rules Change
- Defense Matrix Sabotage Fix
- [WOTC] Reliable Wounds
- Avenger Defense Bondmates Fix
- [WOTC] Reliable Ever Vigilant
- [WOTC] Core Collection Meta Mod
- [WOTC] Damage Calculation Tweaks: 记得改配置
NO_MINIMUM_DAMAGE=false
- [WOTC] Ablative Vests: 没带
- No lost headshots: 不带了, 太折磨了, 适当提高僵尸打点
- Lost Spawn Further Away: 想了想可以和这个一起带, 姑且把距离改成 24
- [WOTC] Increase Pod Size By Force Level
- [WOTC] EU Aim Rolls: 不带了
- Heavy Weapon Tweaks - WotC
- [WOTC] Cooldown Teamwork
- No Class Requirements For Breakthroughs
- No Lost World
- 2x Ability Points
- Improved Rocket Targeting
- Explosives Destroy Corpses: 没带
- 想玩 (已经玩了)
- [WOTC] Covert Infiltration: 大型更新但是和 ABB 不太配合. 有 A Better Barrack 时不要带 [WOTC] Prototype Armoury
使用 [WOTC] Covert Infiltration + [WOTC] Prototype Armoury时, 去掉
- Multiple Covert Actions
- Covert Action Missions
- Remove Weapon Upgrades
- Sensor Fences
- A Better Barrack
- [WotC] More Mission Types
- Additional Dark Actions
- More Mission SITREPs
加上
- [WOTC] Proficiency Class Pack: 还有三个英雄职业的版本
- [WOTC] Proficiency Class Plugin: Jane Kelly
- A Better Weaponry: 不带了, 换成下面的
- [WOTC] Bluescreen Nerf: 因为带了别的 nerf, 去掉了
- [WotC] Mimic Beacon Overhaul
- Immolator + Chemthrower Abilities: 太强了, 不带了
- [WOTC] Weapon and Item Overhaul: 和 ABW 共用时参照 ABW 的提示修改配置文件
- WOTC LW2 Secondaries
- WOTC Musashi’s Axe Mod
- WOTC Iridiar’s Rocket Launchers: 太强了, 不带了
- [WOTC] Rescue Denmother
- [WoTC] Pathfinders: 很前期就会出现的高机动 2 甲, 强劲但有趣
- [WotC] The MOCX Initiative
- MOCX Class: Phantom
- MOCX Class: Zealot
- Proficiency Plugin: The MOCX Initiative
- [WOTC] Psionics Ex Machina 3.2
- 还有下面列出的一堆 perk mod
- [WOTC] Proving Ground Overhaul V2
其他敌人 mod, 尽量选只加敌人, 不加 AI 和科技的
- [WoTC] Standalone Exalted Custodians: 先去掉了
- [WoTC] Advent Custodians Standalone: 先去掉了
- [WoTC] Purge Priests: 不调出率
- [WoTC] Muton Hunter: 出率除以 6
- [WoTC] ADVENT Military Assault MEC
- [WOTC] Berserker Omega: 调整打点
- [WOTC] EU Berserker: 太强了, ruler 一般的强度, FL 10 就出现, 一个 pod 还有别的怪, 先去掉了. 大幅降低伤害后加上了 (8.25 下调到 2.5, 考虑到流血效果和多次行动, 应该还行), 它把 berserker 配在 default leaders 里, 所以其他任务都能遇到 berserker.
- [WOTC] Standalone LWOTC Alien Pack: 出率除以 2
- [WOTC] Venom
- [WOTC] Reaper Banshee: 以及他的 Enemy collection 中只添加敌人的 mod; 很多技能和白板差不多的敌人没加
- Chryssalid Mutations
- Additional Enemy Perks: 其中包括了很多天选者强化; 用了一下就不用了, 有点强, 不过提到的天选者 mod 保留了. 感觉加强了好多之后, hunter 依然是最菜的
- [WOTC] Extended Perk Pack: 虽然作者没说, 但其实他用了一部分这里的技能, 还是需要这个 mod
- [WotC] Aggressive Chosen: 目前和 a better chosen 兼容, 去掉了
- [WotC] Don’t Move A Muscle: 去掉了
- Assassin’s Swordsmanship improvement: 去掉了, 相当于增加了近战免疫
- [WOTC] Chosen Weaponry Fix
- Chosen No Forced Bleedout Tweak
- Revive Costs an Action: 尤其要 care 暗杀者的 aoe daze
- [WOTC] Viper Elite: 感觉没啥意思, 先去掉了
- [WOTC] Advent Medic
- REQ: [WOTC] ADVENT Medikits
一些加科技的敌人注释掉 loot 应该就不会增加额外科技了, 因为科技都是基于 autopsy, 只要不掉尸体就行 (猜的)
;+LootTables = ( TableName = "AshMutonDestroyer_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="Corpse_AshMutonDestroyer",RollGroup=1))
+LootTables = ( TableName = "AshMutonDestroyer_BaseLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="SmallSuppliesCache",RollGroup=1), Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="SmallSuppliesCache",RollGroup=2))
把尸体去掉 (有些没尸体, 懒得分辨了)
- Muton Destroyer - WotC: spawn rate 太高了, 根据 aba 的调整一下 (19 改成 9, 现在改成 5 了)
- Children Of The King 2.0 [WOTC]
- [WOTC] Even More Robots
- [WOTC] Even More Robots Rebalance: bit 改为回 2 加 1 甲
- [WOTC] Celatid Alien: AI 有点问题, 而且 spawn 太多了, 不带了
- [WOTC] Valentines Viper
补漏
- SO Bridge: ABA Missions
- SO Bridge: Additional Mission Types Redux
- Proficiency Bridge: Additional Mission Types Redux
- Strategy Overhaul Bridge: ADVENT Warlock: 需要新开游戏
- A harder war
- Terror Mission: Plague Outbreak: 去掉了
- A Harder War: Advanced Alien Missions: 很 cool, 但是卡死了, 不带
- A Requiem For Man: Gameplay Mutators
- A Harder War: The Ethereal Restoration
- A Requiem For Man: Strongholds Standalone: 会导致 crash
- A Harder War: Advanced Aliens: 出率除以10
- A Harder War: The Fanatics: 出率除以8
- A Requiem For Man: The Requiem Legion: 注意不装额外 mod 的话没有 loot, 怕引入新科技没装. 出率除以200, 用浮点数, 如果一个 map 出复数个就很灾难了. 最后不用了, 虽然设计很有趣, 但是 mod 经常更新会导致出率设置被覆盖.
- [WOTC] Advent Purge Unit: 出率除以5, 从 covert escape 去掉
- Sangheili Spec Ops: 出率应该不用改
- Alternate Utility Covert Action Loot for Covert Infiltration
- Delayed Force Increase: 顶不住了
- [SOCI] Grim Horizon Lite Redux 以及若干 grim horizon mod
- [WOTC] Weapon and Item Overhaul: LW SMG Plugin
- WotC Ballistic Shields
- [WotC] Shield Rework
- Modular spark
- paladin shield burst: 出率除以3
- 其他职业 mod, 可以减少或者去掉出率, 在 Rescue Resistance Leader 里加配置
- Amalgamation Classes WOTC
- [SOCI] Chain: Rescue Resistance Leader
+RescueClasses = (ClassName = "WOTC_APA_DirectorKelly", Limit = 1, MinComInt = eComInt_AboveAverage)
+RescueClasses = (ClassName = "MrC_APA_CombatEngineer", Limit = 1, MinComInt = eComInt_AboveAverage)
+RescueClasses = (ClassName = "WOTC_APA_Phalanx", Limit = 1, MinComInt = eComInt_AboveAverage)
其他
- [WOTC] Commander+
- [WotC] Bronzeman Mode
- TLP Unlocker: 打了半天才知道 TLP DLC, 加入之后研究武器和防具后会自动给一件; 另外还有新地图.
- Configurable Protect Device
后来加的
- [WOTC] Only Haven Assaults
- Configurable Protect Device
- [WOTC] Dynamic Deployment by Iridar
- Rebellious MOCX
- [WotC] Tank Mod
- SCP Foundation Mobile Task Forces LITE
- Nightsisters 3rd Party Faction [WOTC]
- Dark Eldar Raiders Faction [WOTC]
- Mandalorian 3rd Party Faction [WOTC]
- Black Legion
- Frost Legion: 听说出率很离谱, 观望一下
- [WOTC] No Reaction Fire Slomo
- [WOTC] Eclipsezr Small Maps
- Expanded Mission Names (WotC)
- Stukovs Abomination: CI Sitreps 注意看评论, 注释掉 config 中的 ambush
- Stukovs mashed Sitreps (缺少依赖的话会少 2/3 的 sitrep)
- Instant Avenger Menus - WotC
- [WOTC] Faster Reload Animations
- [WotC] Instant Loot
- [WotC] Bond To Header
- Greater Music Variety [WOTC]
- Ammo Rebalance Project
- [WOTC] Lalup’s Ethereals
- [WOTC] Better Double Agents for ABA
- Evac Now
- [WOTC] Fairer Fights
- Instant tooltips
- Alien Base Counts As Subway
- Alien Rulers Use Prime Reactions
- MGee’s WOTC Highways: 会导致无限加载任务 bug
- [WOTC] No Stat Boost From Covert Actions
- Expanded Continent Bonuses
后续修改
- Hidden Potential: 不清楚是不是它引起的, 干员移动力都很高
- night mission rules: 难 (去掉了之后轻松好多), 而且 muton 尸体 (建造夜视镜) 不一定能及时获得
- Damage Calculation Tweaks: 如果把 ablative 视为盾牌, 那么应该用原版; 如果视为穿在里面的背心, 那应该用 mod. 但目前我用的是前者.
- More Starting Resistance Order Cards: 让找 order 的 covert action 变得垃圾了
- Simple True Concealment: 改回开局计时, 回合数 (7 -> 9; 12 -> 15), 蹲老半天实在有点便秘, 不然加回合数的 resistance order 以及开局 conceal 的 sitrep 有没啥意义了.
- 不用 grim horizon 了, 去掉相关 mod, 把 mutator 的事件改为非永久, 使用最新的 [WOTC] Scaling Dark Events
- [WOTC]Mission Beneath Suspicion
改出率 (encounter list 是否需要减去原先的值?) 才发现有些 mod 出率太流氓了
lw alien (1/2), muton hunter (1/6)
出率以 ABA 为主, 适当调低其他
ultrasonic lure 在 wwl 和 no headshot 下太强了, 把 duration 从 8 改成 2~3 可能还行. 不对, 后来发现它回合数根本不会减少 (源码 bug). 只能调其他参数了
;ULTRASONICLURE_TURNS=8
ULTRASONICLURE_TURNS=3
;ULTRASONICLURE_RANGE=28
;ULTRASONICLURE_RADIUS=12
ULTRASONICLURE_RANGE=10
ULTRASONICLURE_RADIUS=2
一些想法
ABB 随机技能池的想法很有趣, 增加了多样性, 但是有些技能真的好垃圾. 打高难度时, 前期用 4 个白板干员打很难受.
Proficiency 的优点是前期就给了充足技能. 但问题和原版一样, 有些职业有明显优势的技能组合, 同职业构筑千篇一律 (比如 marksman). 如果能结合 ABB 的随机技能池可能更有趣. 比如 Random Perk Assignment 可以增加多样性, 同时增加难度 (可惜没有 wotc 版本).
Grimy’s Mission Timers 很有趣, 可惜没有 wotc 版本.
下一个 run 计划
- 重要: 去掉 loot pinatas light, 给的太多了 (导致 PEXM 的 loot 也过多)
- gotcha redux 换新版, 去掉一些 indicator, 比如 loot 和 alien commander
- 随机职业技能脚本实现
- 去掉 PGO, LW SMG Plugin
- 平衡性调整: modular spark (nerf)
- 加入/加回 DABFL, item durability, faction relation, no free timed loot from chosen summons, allies unknown, sitrep mutation
- 敌人 (要大幅度下降出率, 不然 sectoid 这类怪很少出现): frost legion, purge unit, 看看 ReshiKillim 的 mod 更新完了没有
- heavy weapon 调整
- lost: 去掉 molotov, 重置 spawn far away
- ruler: 待定
- 待定: Reliable Wounds, 2x Ability Points, teamwork, Overflow Ability Points, Unrestricted Codex Spawning, civilian revamp
- 调整 WIO (去掉免费获得 TLP 武器)
- chosen brutal is bugged, move it
- advent medikits (有 Medic 之后不需要这个 mod)
- 去掉 WIO 的 axe 和 hunter rifle
- 减小 recruitable
修改 mod 配置
玩高难度时 WorldWarLost 前期太强了 (主要是有 advent 时的限时任务, 中后期没玩到), 参考原版数值改了一下配置
XComWWLData.ini (Show more »)
废案
[WorldWarLost.X2Item_NewLostWeapon]
;THELOST_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=2, Spread = 0, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 1, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 1, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=1, Spread = 0, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=2, Spread = 1, PlusOne = 0, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 2, PlusOne = 0, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_HOWLER_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_HOWLER_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=5, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_HOWLER_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=7, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_HOWLER_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=1, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_HOWLER_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 1, PlusOne = 0, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_HOWLER_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 1, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_BRUTE_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=6, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
;THELOST_BRUTE_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=7, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
;THELOST_BRUTE_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=8, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=2, Tag = "", DamageType="Melee")
THELOST_BRUTE_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
THELOST_BRUTE_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
THELOST_BRUTE_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=6, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=2, Tag = "", DamageType="Melee")
现在用的
;THELOST_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=2, Spread = 0, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 1, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 1, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=1, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=2, Spread = 1, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 2, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 1, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_HOWLER_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_HOWLER_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=5, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_HOWLER_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=7, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_HOWLER_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 1, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_HOWLER_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 1, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_HOWLER_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=6, Spread = 1, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_BRUTE_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=6, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
;THELOST_BRUTE_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=7, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
;THELOST_BRUTE_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=8, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=2, Tag = "", DamageType="Melee")
THELOST_BRUTE_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=5, Spread = 2, PlusOne = 0, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
THELOST_BRUTE_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=6, Spread = 2, PlusOne = 0, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
THELOST_BRUTE_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=7, Spread = 2, PlusOne = 0, Crit = 2, Pierce = 0, Shred=2, Tag = "", DamageType="Melee")
最新版不改了
hand to hand (Show more »)
攻击数值参考 combat knife 和手枪改的, 不然空手前中期打出和小刀和手枪一样的伤害不太合理. 命中和 debuff 都削弱了, 毕竟是额外技能, 想法是作为子弹打空或者命中率太低时的 last resort: 冲过去赌一拳.
;MELEE_BONUS_AIM = 20
MELEE_BONUS_AIM = 15
;MELEE_BASEDAMAGE = (Damage=1, Spread=0, PlusOne=50, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Melee")
MELEE_BASEDAMAGE = (Damage=0, Spread=0, PlusOne=50, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Melee")
;MELEE_AIM_PENALTY = -20
MELEE_AIM_PENALTY = -10
;MELEE_MOBILITY_PENALTY = -6
MELEE_MOBILITY_PENALTY = -3
;MELEE_DISORIENT_APPLY_CHANCE = 25
MELEE_DISORIENT_APPLY_CHANCE = 15
;MELEE_STUN_APPLY_CHANCE = 15
MELEE_STUN_APPLY_CHANCE = 5
night rule (Show more »)
原先的视野 debug 太恐怖了 (太难了), 稍微缓和一下, 有 11~12 格视野, 配合夜视镜可以恢复到正常视野.
+AHW_URBANNIGHT_SIGHTRADIUS_MULTIPLIER=0.8f
; Nature Night - SEVERE - Organic XCOM Units Retain 55% of Sight Range in Wilderness and Rural Lighting
+AHW_NATURENIGHT_SIGHTRADIUS_MULTIPLIER=0.65f
; Abandoned Night - SEVERE - Organic XCOM Units Retain 55% of Sight Range in Lost City Lighting
+AHW_ABANDONEDNIGHT_SIGHTRADIUS_MULTIPLIER=0.65f
; Alien Facilities - Medium - Organic XCOM Units Retain 65% of Sight Range in the Golden Path Transmitter Tower, Strongholds and other Alien Facility Maps - The Great Commandy One is Unaffected on Leviathan
+AHW_ALIENFACILITY_SIGHTRADIUS_MULTIPLIER=0.7f
; Underground Missions - DARKEST - Organic XCOM Units Retain 45% of Sight Range
+AHW_UNDERGROUND_SIGHTRADIUS_MULTIPLIER=0.6f
Immolator (Show more »)
[WOTC_APA_Marine X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="chemthrower")
[WOTC_APA_Specialist X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="chemthrower")
reload rework (Show more »)
;militia overhaul
+GIVE_ABILITIES=(TEMPLATE="ResistanceMEC_Shoulder_WPN", ABILITY=RR_RapidReload)
+GIVE_ABILITIES=(TEMPLATE="DPCrossbowVektor_CV", ABILITY=RR_RapidReload)
+GIVE_ABILITIES=(TEMPLATE="DPCrossbowVektor_MG", ABILITY=RR_RapidReload)
+GIVE_ABILITIES=(TEMPLATE="DPCrossbowVektor_BM", ABILITY=RR_RapidReload)
request evac (Show more »)
ShouldBreakConcealment = false
EvacInLOS = false
; If true Firebrand will pick a random value between MinimumTurnBeforeEvac and MaximumTurnsBeforeEvac to find a spot.
RandomizeEvacTurns = true
;MaximumTurnsBeforeEvac = 5
MaximumTurnsBeforeEvac = 3
[RequestEvac.X2Ability_RequestEvac]
ActionCost = 1
FreeAction = false
; Requesting an evac will now break concealment. Set to false if you don't want that.
ShouldBreakConcealment = true
; Instead of a random location you will be able to place the evac.
PlaceEvac = true
; Turns needed for Firebrand to find an evac location. Set RandomizeEvacTurns to False if you want this value to be used.
TurnsBeforeEvac = 2
eu aim (Show more »)
+ENEMY_GOOD_ANGLE=true ; Enable good angle bonus for non x-com units when attacking. (Default behaviour in vanilla is false)
+SHOW_CHANCES=true ; LW-style perfect information (Currently all AI Events show at same time) 不知道用处
shield rework (Show more »)
AIM 不知道为啥不会减 (重开 campaign 后正常了), 去掉了护甲加成, 还是改为少量 shield. 数值参考了 WIO. 给人带相当于额外护甲 + 盾猛 + 不会被 flank + 空地上防守技能. 给 spark 主要是增加防守技能, 在 overdrive 时还能免费发动.
进一步 nerf, 没掩体时更容易被打中, 对 spark 影响较大.
; Regular soldier shields
;The basic shield provides its abilities, +1 armor and a small dodge bonus
SHIELD_CV_ARMOR_BONUS = 0
SHIELD_CV_HEALTH_BONUS = 0
SHIELD_CV_DODGE_BONUS = 5
;The level two shield provides +2 armor
SHIELD_MG_ARMOR_BONUS = 0
SHIELD_MG_HEALTH_BONUS = 0
SHIELD_MG_DODGE_BONUS = 10
;The level three shield provides +2 armor and a bigger dodge bonus
SHIELD_BM_ARMOR_BONUS = 0
SHIELD_BM_HEALTH_BONUS = 0
SHIELD_BM_DODGE_BONUS = 15
; SPARK shields
;The basic shield provides its abilities, +1 armor and a small dodge bonus
SPARKSHIELD_CV_ARMOR_BONUS = 0
SPARKSHIELD_CV_HEALTH_BONUS = 0
SPARKSHIELD_CV_DODGE_BONUS = 5
;The level two shield provides +2 armor
SPARKSHIELD_MG_ARMOR_BONUS = 0
SPARKSHIELD_MG_HEALTH_BONUS = 0
SPARKSHIELD_MG_DODGE_BONUS = 10
;The level three shield provides +2 armor and a bigger dodge bonus
SPARKSHIELD_BM_ARMOR_BONUS = 0
SPARKSHIELD_BM_HEALTH_BONUS = 0
SPARKSHIELD_BM_DODGE_BONUS = 15
[WotCBallisticShields.X2Ability_ShieldAbilitySet]
;override the shield points of the Ballistic Shield passive to zero
SHIELD_POINTS_CV=2
SHIELD_POINTS_MG=4
SHIELD_POINTS_BM=6
SPARK_SHIELD_POINTS_CV=3
SPARK_SHIELD_POINTS_MG=6
SPARK_SHIELD_POINTS_BM=9
;rework shieldwall to have the same stats as hunker down
SHIELD_WALL_FREE_ACTION=false
SHIELD_WALL_DODGE=50
SHIELD_WALL_DEFENSE=30
;override the stat penalties granted by the original shields
SHIELD_MOBILITY_PENALTY=-2
SHIELD_AIM_PENALTY=-10
[ShieldRework.X2Effect_ShieldGuard]
; Toggles if units that don't use cover (like SPARKs) are granted cover by shields
Affect_SPARKs = True
; How much to modify the defence granted to soldiers. Use this if you find low cover defence too high and want to lower it.
SoldierDefenceModifier = -40
; How much to modify the defence granted to SPARKs.
; Default is -15, negating the innate SPARK defence
SPARKDefenceModifier = -40
给近战以及比较 "重" 的职业增加盾牌
[WOTC_APA_Assault X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="shield")
[WOTC_APA_Marine X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="shield")
[WOTC_APA_Sapper X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="shield")
complicated red fog (Show more »)
免疫加上 TheLost
bOnlyXcom=true
bBonusAimingAnglesForAll = true;
StatList[0]=eStat_Mobility
;SevereEffect[0]=0.50
SevereEffect[0]=0.55
bPercentage[0]=true
StatList[1]=eStat_Offense
;SevereEffect[1]=0.60
SevereEffect[1]=0.65
bPercentage[1]=true
;StatList[1]=eStat_Offense
;SevereEffect[1]=-30
;bPercentage[1]=false
StatList[2]=eStat_Will
SevereEffect[2]=0.60
bPercentage[2]=true
StatList[3]=eStat_PsiOffense
;SevereEffect[3]=0.60
SevereEffect[3]=0.65
bPercentage[3]=true
StatList[4]=eStat_Hacking
SevereEffect[4]=0.60
bPercentage[4]=true
修改
StatList[0]=eStat_Mobility
;SevereEffect[0]=0.50
SevereEffect[0]=0.65
bPercentage[0]=true
StatList[1]=eStat_Offense
;SevereEffect[1]=0.60
SevereEffect[1]=0.7
bPercentage[1]=true
;StatList[1]=eStat_Offense
;SevereEffect[1]=-30
;bPercentage[1]=false
StatList[2]=eStat_Will
;SevereEffect[2]=0.60
SevereEffect[2]=0.7
bPercentage[2]=true
StatList[3]=eStat_PsiOffense
;SevereEffect[3]=0.60
SevereEffect[3]=0.7
bPercentage[3]=true
StatList[4]=eStat_Hacking
;SevereEffect[4]=0.60
SevereEffect[4]=0.7
bPercentage[4]=true
ability editor (Show more »)
XComAbilityEditor.ini
[AbilityEditor.OPTC_Abilities]
+Abilities = (AbilityName=Evac, APCost=1, FreeAction=false)
+Abilities = (AbilityName=EvacAll, APCost=1, FreeAction=false)
;+Abilities = (AbilityName=IRI_ResupplyAmmo, APCost=1, EndsTurn=true, FreeAction=false)
+Abilities = (AbilityName=Grapple, APCost=1, Cooldown=3, FreeAction=false)
+Abilities = (AbilityName=GrapplePowered, APCost=1, Cooldown=3, FreeAction=false)
+Abilities = (AbilityName=SkirmisherGrapple, APCost=1, Cooldown=3, FreeAction=false)
+Abilities = (AbilityName=IRI_GrappleGun, APCost=1, Cooldown=3, FreeAction=false)
scatter (Show more »)
range table 可能要再调调
;+SCATTER = (AbilityName = "RocketLauncher", MissScatter = 2.8f, HitScatter = 0.9f, MinScatter = 0.55f, bRemoveCinematicCam = false,\\
; RangeTable=(20, 19, 17, 16, 13, 11, 9, 7, 5, 4, 3, 2, 1, 1, 1, 0))
;+SCATTER = (AbilityName = "RocketLauncher", MissScatter = 3.8f, HitScatter = 1.9f, MinScatter = 0.55f, OnlyAfterMove = true, bRemoveCinematicCam = false,\\
; RangeTable=(20, 19, 17, 16, 13, 11, 9, 7, 5, 3, 2, 0, -2, -4, -7, -10, -12, -15, -17, -18, -18, -19, -19, -21, -25, -30))
;+SCATTER = (AbilityName = "RocketLauncher", MissScatter = 2.8f, HitScatter = 0.9f, MinScatter = 0.55f, bRemoveCinematicCam = false,\\
; RangeTable=(20, 19, 17, 16, 13, 11, 9, 7, 5, 4, 3, 2, 1, 1, 1, 0))
;+SCATTER = (AbilityName = "RocketLauncher", MissScatter = 3.8f, HitScatter = 1.9f, MinScatter = 0.55f, OnlyAfterMove = true, bRemoveCinematicCam = false,\\
; RangeTable=(20, 19, 17, 16, 13, 11, 9, 7, 5, 3, 2, 0, -2, -4, -7, -10, -12, -15, -17, -18, -18, -19, -19, -21, -25, -30))
+SCATTER = (AbilityName = "RocketLauncher", MissScatter = 2.8f, HitScatter = 0.9f, MinScatter = 0.55f, bRemoveCinematicCam = false,\\
RangeTable=(65, 60, 55, 50, 45, 40, 35, 30, 25, 20, 15, 10, 5, 0, -5, -10, -15, -20, -25, -30, -35, -40, -45, -50, -55, -60, -65))
+SCATTER = (AbilityName = "RocketLauncher", MissScatter = 3.8f, HitScatter = 1.9f, MinScatter = 0.55f, OnlyAfterMove = true, bRemoveCinematicCam = false,\\
RangeTable=(50, 45, 40, 35, 30, 25, 20, 15, 10, 5, 0, -5, -10, -15, -20, -25, -30, -35, -40, -45, -50, -55, -60, -65, -70, -75, -80))
+SCATTER = (AbilityName = "BlasterLauncher", MissScatter = 2.8f, HitScatter = 0.9f, MinScatter = 0.55f, bRemoveCinematicCam = false,\\
RangeTable=(95, 90, 85, 80, 75, 70, 65, 60, 50, 40, 30, 25, 20, 15, 10, 5, 0, -5, -10, -15, -20, -25, -30, -35, -40, -45, -50, -55, -60, -65, -70, -75, -80, -85, -90, -95, -100, -105, -110, -115, -120, -125, -130, -135))
+SCATTER = (AbilityName = "BlasterLauncher", MissScatter = 3.8f, HitScatter = 1.9f, MinScatter = 0.55f, OnlyAfterMove = true, bRemoveCinematicCam = false,\\
RangeTable=(85, 80, 75, 70, 65, 60, 50, 40, 30, 25, 20, 15, 10, 5, 0, -5, -10, -15, -20, -25, -30, -35, -40, -45, -50, -55, -60, -65, -70, -75, -80, -85, -90, -95, -100, -105, -110, -115, -120, -125, -130, -135, -140, -145))
;+SCATTER = (AbilityName = "RocketLauncher", OverrideExistingModifyContextFn = false, MissScatter = 2.0f, HitScatter = 0.8f, MinScatter = 0.55f,\\
; RangeTable=(65, 60, 55, 50, 45, 40, 35, 30, 25, 20, 15, 10, 5, 0, -5, -10, -15, -20, -25, -30, -35, -40, -45, -50, -55, -60, -65))
;+SCATTER = (AbilityName = "BlasterLauncher", OverrideExistingModifyContextFn = false, MissScatter = 2.0f, HitScatter = 0.8f, MinScatter = 0.55f,\\
; RangeTable=(95, 90, 85, 80, 75, 70, 65, 60, 50, 40, 30, 25, 20, 15, 10, 5, 0, -5, -10, -15, -20, -25, -30, -35, -40, -45, -50, -55, -60, -65, -70, -75, -80, -85, -90, -95, -100, -105, -110, -115, -120, -125, -130, -135))
item durability (Show more »)
+RepairCategories=(RepairName=genericfallback, StartingHP=100, FatigueCost=20, TakesUserDamage=true); this is used in case there's improper formatting with one of the below categories, preventing it from working well.
;the below apply to items of a particular item category. These are overriden by definitions for specific items, if applicable.
+RepairCategories=(RepairName=weapon, StartingHP=100, FatigueCost=20, TakesUserDamage=true);
+RepairCategories=(RepairName=heavy, StartingHP=100, FatigueCost=20, TakesUserDamage=true);
+RepairCategories=(RepairName=armor, StartingHP=100, FatigueCost=20, TakesUserDamage=true);
; by default, applicable utility items don't suffer from item fatigue, but will be damaged in combat. In addition, they reduce XCOM's repair rate by two when these items are being repaired.
+RepairCategories=(RepairName=tech, StartingHP=30, FatigueCost=10, TakesUserDamage=true, RepairModifier=-1);
+RepairCategories=(RepairName=heal, StartingHP=30, FatigueCost=10, TakesUserDamage=true, RepairModifier=-1);
+RepairCategories=(RepairName=defense, StartingHP=30, FatigueCost=10, TakesUserDamage=true, RepairModifier=-1);
+RepairCategories=(RepairName=utility, StartingHP=30, FatigueCost=10, TakesUserDamage=true, RepairModifier=-1);
+RepairCategories=(RepairName=psidefense, StartingHP=30, FatigueCost=10, TakesUserDamage=true, RepairModifier=-1);
+RepairCategories=(RepairName=grenade, StartingHP=30, FatigueCost=10, TakesUserDamage=true, RepairModifier=-1);
+RepairCategories=(RepairName=psioffense, StartingHP=30, FatigueCost=10, TakesUserDamage=true, RepairModifier=-1);
+RepairCategories=(RepairName=ammo, StartingHP=30, FatigueCost=10, TakesUserDamage=true, RepairModifier=-1);
;****************************************************
;* SPECIFIC ITEMS
;****************************************************
;also known as the nerf bat corner
;WotC
;+RepairCategories=(RepairName=ChosenRifle_XCOM, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=ChosenShotgun_XCOM, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=ChosenSword_XCOM, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=ChosenSniperRifle_XCOM, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=ChosenSniperPistol_XCOM, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;Alien Hunters
;+RepairCategories=(RepairName=AlienHunterRifle_CV, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=AlienHunterRifle_MG, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=AlienHunterRifle_BM, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=AlienHunterPistol_CV, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=AlienHunterPistol_MG, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=AlienHunterPistol_BM, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=AlienHunterAxe_CV, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=AlienHunterAxe_MG, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=AlienHunterAxe_BM, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=MediumAlienArmor, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=LightAlienArmor, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=LightAlienArmorMk2, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=HeavyAlienArmor, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=HeavyAlienArmorMk2, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=Frostbomb, StartingHP=50, FatigueCost=25, TakesUserDamage=true, RepairModifier=-1);
;+RepairCategories=(RepairName=MimicBeacon, StartingHP=50, FatigueCost=25, TakesUserDamage=true, RepairModifier=-1);
realistic aiming (Show more »)
GiveHitChanceZeroWhenTargetableEnemiesAreInsteadNotTrulyInLineOfSight = false
调整 spawnweight 脚本 (Show more »)
import re
def f(lines):
lines = lines.split('\n')
should_overwrite = True
for line in lines:
print(line.replace('+SpawnDistributionLists', '-SpawnDistributionLists'))
new_lines = []
for line in lines:
if line.startswith(';') or line.startswith('-'):
should_overwrite = False
if line.startswith('+'):
should_overwrite = True
if not should_overwrite:
new_lines.append(line)
else:
match = re.search(r'SpawnWeight=(\d+)', line)
if match:
weight = max(1, int(int(match.group(1)) / 2))
line = re.sub(r'SpawnWeight=(\d+)', f'SpawnWeight={weight}', line)
new_lines.append(line)
for line in new_lines:
print(line)
EU berserker (Show more »)
;EUB_MELEEATTACK_BASEDAMAGE= (Damage=8, Spread = 1, PlusOne = 25, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
EUB_MELEEATTACK_BASEDAMAGE= (Damage=2, Spread = 1, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
ammo balance (Show more »)
~~去掉默认 +1 伤害~~
XComGameCore.ini
;Base Game Ammo modifications.
;------------------------------------
[XComGame.X2Ability_ItemGrantedAbilitySet]
;AP Rounds
;-APROUNDS_PIERCE=5
;+APROUNDS_PIERCE=2
;Talon Rounds
;-TALON_CRIT=1
;+TALON_CRIT=2
;-TALON_CRITCHANCE=20
;+TALON_CRITCHANCE=15
[XComGame.X2Item_DefaultAmmo]
;BlueScreen Rounds
-BLUESCREEN_DMGMOD=5
+BLUESCREEN_DMGMOD=2
;-BLUESCREEN_ORGANIC_DMGMOD=0
;+BLUESCREEN_ORGANIC_DMGMOD=-1
-BLUESCREEN_HACK_DEFENSE_CHANGE=-5
+BLUESCREEN_HACK_DEFENSE_CHANGE=-20
;-INCENDIARY_AMMO_DMGMOD=1
;-VENOM_DMGMOD=1
;+INCENDIARY_AMMO_DMGMOD=0
;+VENOM_DMGMOD=0
;IN-GAMGE DESCRIPTION
;[XComGame.X2Effect_TalonRounds]
;-CritDamage=1
;+CritDamage=2
;-CritChance=20
;+CritChance=15
[XComGame.X2Item_XpackUtilityItems]
-ULTRASONICLURE_RANGE=28
+ULTRASONICLURE_RANGE=4
;-ULTRASONICLURE_RADIUS=12
;+ULTRASONICLURE_RADIUS=2
XComStrategyTuning.ini
[BluescreenRounds_Diff_3 X2AmmoTemplate]
-Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=125))
+Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=50))
Raider Faction: Chaos Insurgency 引入的新弹药
[ChaosInsurgencyIntrusion.X2Item_ChaosAmmo]
;+Chaos_AMMO_DMGMOD = 1
+Chaos_AMMO_DMGMOD = 0
mutator (Show more »)
出率改一下, 前期遇到太恐怖了 (cocoon 里会孵化出 hunter)
+SpawnDistributionLists=(ListID="ARFMFeralChryssLeaders", \\
; SpawnDistribution[0]=(Template="ARFMFeralChryssalidHP4", MinForceLevel=1, MaxForceLevel=10, MaxCharactersPerGroup=1, SpawnWeight=35), \\
SpawnDistribution[0]=(Template="ARFMFeralChryssalidHP4", MinForceLevel=2, MaxForceLevel=10, MaxCharactersPerGroup=1, SpawnWeight=35), \\
; SpawnDistribution[1]=(Template="ARFMFeralChryssalidHP6", MinForceLevel=1, MaxForceLevel=12, MaxCharactersPerGroup=1, SpawnWeight=35), \\
SpawnDistribution[1]=(Template="ARFMFeralChryssalidHP6", MinForceLevel=3, MaxForceLevel=12, MaxCharactersPerGroup=1, SpawnWeight=35), \\
SpawnDistribution[2]=(Template="ARFMFeralChryssalidHP8", MinForceLevel=5, MaxForceLevel=20, MaxCharactersPerGroup=1, SpawnWeight=35), \\
SpawnDistribution[3]=(Template="ARFMFeralChryssalidHP10", MinForceLevel=7, MaxForceLevel=20, MaxCharactersPerGroup=1, SpawnWeight=24), \\
SpawnDistribution[4]=(Template="ARFMFeralChryssalidHP12", MinForceLevel=9, MaxForceLevel=20, MaxCharactersPerGroup=1, SpawnWeight=24), \\
SpawnDistribution[5]=(Template="ARFMFeralChryssalidHP2", MinForceLevel=1, MaxForceLevel=4, MaxCharactersPerGroup=1, SpawnWeight=35), \\
)
+SpawnDistributionLists=(ListID="ARFMFeralChryssFollowers", \\
; SpawnDistribution[0]=(Template="ARFMFeralChryssalidHP4", MinForceLevel=1, MaxForceLevel=20, MaxCharactersPerGroup=4, SpawnWeight=30), \\
SpawnDistribution[0]=(Template="ARFMFeralChryssalidHP4", MinForceLevel=5, MaxForceLevel=20, MaxCharactersPerGroup=4, SpawnWeight=30), \\
; SpawnDistribution[1]=(Template="ARFMFeralChryssalidHP6", MinForceLevel=4, MaxForceLevel=20, MaxCharactersPerGroup=3, SpawnWeight=30), \\
SpawnDistribution[1]=(Template="ARFMFeralChryssalidHP6", MinForceLevel=6, MaxForceLevel=20, MaxCharactersPerGroup=3, SpawnWeight=30), \\
SpawnDistribution[2]=(Template="ARFMFeralChryssalidHP8", MinForceLevel=8, MaxForceLevel=20, MaxCharactersPerGroup=3, SpawnWeight=30), \\
SpawnDistribution[3]=(Template="ARFMFeralChryssalidHP10", MinForceLevel=10, MaxForceLevel=20, MaxCharactersPerGroup=2, SpawnWeight=14), \\
SpawnDistribution[4]=(Template="ARFMFeralChryssalidHP12", MinForceLevel=14, MaxForceLevel=20, MaxCharactersPerGroup=1, SpawnWeight=12), \\
SpawnDistribution[5]=(Template="ARFMFeralChryssalidHP2", MinForceLevel=1, MaxForceLevel=6, MaxCharactersPerGroup=5, SpawnWeight=35), \\
)
conditioning (Show more »)
参考了 PCS 的数值
;+arrStatRanges=(Stat=eStat_Offense, MinBonus=2, MaxBonus=5)
+arrStatRanges=(Stat=eStat_Offense, MinBonus=2, MaxBonus=10)
+arrStatRanges=(Stat=eStat_HP, MinBonus=1, MaxBonus=3)
+arrStatRanges=(Stat=eStat_Mobility, MinBonus=1, MaxBonus=3)
;+arrStatRanges=(Stat=eStat_Dodge, MinBonus=1, MaxBonus=5)
+arrStatRanges=(Stat=eStat_Dodge, MinBonus=5, MaxBonus=20)
;+arrStatRanges=(Stat=eStat_Defense, MinBonus=1, MaxBonus=5)
+arrStatRanges=(Stat=eStat_Defense, MinBonus=1, MaxBonus=10)
;+arrStatRanges=(Stat=eStat_Hacking, MinBonus=5, MaxBonus=10)
+arrStatRanges=(Stat=eStat_Hacking, MinBonus=5, MaxBonus=20)
;+arrStatRanges=(Stat=eStat_Will, MinBonus=5, MaxBonus=10)
+arrStatRanges=(Stat=eStat_Will, MinBonus=5, MaxBonus=20)
point based not created equal (Show more »)
+CHANGE_STATS = (STAT=eStat_Hacking, RANGE=1, SHIFT=1, COST=10, PLUSONE=true)
+CHANGE_STATS = (STAT=eStat_Mobility, RANGE=1, COST=10, CHANCE=90)
+CHANGE_STATS = (STAT=eStat_Offense, RANGE=8, COST=3)
+CHANGE_STATS = (STAT=eStat_Will, RANGE=10, SHIFT=5, COST=1)
+CHANGE_STATS = (STAT=eStat_Dodge, RANGE=5, SHIFT=5, COST=1, CHANCE=50)
+CHANGE_STATS = (STAT=eStat_HP, COST=10, CHANCE=10, PLUSONE=true)
; The number of points that are spent increasing stat values:
INITIAL_POINTS_AVAILABLE = 70
modular spark (Show more »)
[ModularSparksWOTC.X2Ability_ModularSparkComputers]
;INTEGRATED_HASHER_HACKING_BONUS = 25
INTEGRATED_HASHER_HACKING_BONUS = 40
ADAPTIVE_ALGORITHM_AIM_BONUS = 15
REALTIME_SAMPLING_CONVERT_PERCENT = 50
PREDICTIVE_CIRCUITRY_AIM_BONUS = 10
REENTRANT_FUNCTIONS_AP_BONUS = 1
REENTRANT_FUNCTIONS_AIM_MALUS = -10
REENTRANT_FUNCTIONS_MOBILITY_MALUS = -4
[ModularSparksWOTC.X2Ability_ModularSparkActuators]
;HEAVY_DUTY_SERVOS_MOBILITY_BONUS = 2
HEAVY_DUTY_SERVOS_MOBILITY_BONUS = 0
BURST_DRIVERS_COOLDOWN = 4
BURST_DRIVERS_MOBILITY_BONUS = 6
BURST_DRIVERS_RECHARGE_MALUS = -2
BURST_DRIVERS_RECHARGE_TURNS = 2
CONCUSSIVE_BLOW_COOLDOWN = 4
CONCUSSIVE_BLOW_DAMAGE_PERCENT = 50
CONCUSSIVE_BLOW_STUN_AP_AMOUNT = 3
SHOCK_ABSORBERS_ARMOR = 1
SHOCK_ABSORBERS_REDUCTION_PERCENT = 33
ENTRENCHMENT_BRACE_AIM_BONUS = 10
ENTRENCHMENT_BRACE_EXTRA_GRENADE_RANGE = 10
[ModularSparksWOTC.X2Ability_ModularSparkModules]
;SELFREPAIR_CHARGES = 3
SELFREPAIR_CHARGES = 1
SELFREPAIR_HP_AMOUNT = 5
SELFREPAIR_ARMOR_AMOUNT = 2
PAINT_TARGET_COOLDOWN = 3
PAINT_TARGET_TURNS = 2
PAINT_TARGET_AIM_BONUS = 10
PAINT_TARGET_CRIT_BONUS = 15
;SMOKEPOP_CHARGES = 4
SMOKEPOP_CHARGES = 3
SMOKEPOP_RADIUS_TILES = 3
PROJECT_FORCEFIELD_COOLDOWN = 3
PEST_CONTROL_DAMAGE_PERCENT = 50
BEAGLE_ACTIVE_PROBE_RADIUS_TILES = 20 ; sight radius is 18
BOOSTED_PAYLOADS_DOT_DAMAGE = 2
REDUNDANT_CORE_AIM_MALUS = -40
LONDON_MONITOR_COOLDOWN = 4
SHIELD_GENERATOR_REGEN = 2
CAREGIVER_HEAL_AMOUNT = 2
CAREGIVER_RADIUS_TILES = 4
TESLA_SURGE_RADIUS_TILES = 4
TESLA_SURGE_SELF_DAMAGE = 2
TESLA_SURGE_MULTITARGET_DAMAGE = 8
WIO (Show more »)
有个 bug, unique weapon 的升级费用没有正确转化, 手动修改一下. 略
CV_HUNTERAXE_SCHEMATIC_COST_LEGEND = (SupplyCost=35, AlloyCost=0, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
;(SupplyCost=45, AlloyCost=0, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
MG_HUNTERAXE_SCHEMATIC_COST_LEGEND = (SupplyCost=25, AlloyCost=8, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
;(SupplyCost=60, AlloyCost=5, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
BM_HUNTERAXE_SCHEMATIC_COST_LEGEND = (SupplyCost=45, AlloyCost=8, EleriumCrystalCost=6, EleriumCoreCost=0, TradingPostValue=0)
;(SupplyCost=100, AlloyCost=8, EleriumCrystalCost=8, EleriumCoreCost=0, TradingPostValue=0)
CV_HUNTERRIFLE_SCHEMATIC_COST_LEGEND = (SupplyCost=35, AlloyCost=0, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
;(SupplyCost=60, AlloyCost=0, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
MG_HUNTERRIFLE_SCHEMATIC_COST_LEGEND = (SupplyCost=35, AlloyCost=10, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
;(SupplyCost=90, AlloyCost=15, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
BM_HUNTERRIFLE_SCHEMATIC_COST_LEGEND = (SupplyCost=70, AlloyCost=12, EleriumCrystalCost=5, EleriumCoreCost=0, TradingPostValue=0)
;(SupplyCost=175, AlloyCost=18, EleriumCrystalCost=15, EleriumCoreCost=0, TradingPostValue=0)
CV_SHADOWKEEPER_SCHEMATIC_COST_LEGEND = (SupplyCost=30, AlloyCost=0, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
;(SupplyCost=35, AlloyCost=0, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
MG_SHADOWKEEPER_SCHEMATIC_COST_LEGEND = (SupplyCost=21, AlloyCost=5, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
;(SupplyCost=60, AlloyCost=5, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
BM_SHADOWKEEPER_SCHEMATIC_COST_LEGEND = (SupplyCost=42, AlloyCost=5, EleriumCrystalCost=5, EleriumCoreCost=0, TradingPostValue=0)
;(SupplyCost=125, AlloyCost=8, EleriumCrystalCost=8, EleriumCoreCost=0, TradingPostValue=0)
把 modular spark 的技能加入 hunter rifle 的技能池, 顺便加强效果; 还有 boltcaster
+TARGETING_OPTICS_VALID_MARK_EFFECTS = "SparkTargetPainted"
+TARGETING_OPTICS_VALID_MARK_EFFECTS = "MSA_PaintTarget"
+CV_MARKSMANCARBINE_ABILITIES = "Holotarget"
+MG_MARKSMANCARBINE_ABILITIES = "Holotarget"
+BM_MARKSMANCARBINE_ABILITIES = "Holotarget"
;CV_HUNTERRIFLE_BASEDAMAGE = (Damage=5, Spread=0, PlusOne=50, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Projectile_Conventional")
;MG_HUNTERRIFLE_BASEDAMAGE = (Damage=7, Spread=0, PlusOne=50, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
;BM_HUNTERRIFLE_BASEDAMAGE = (Damage=9, Spread=0, PlusOne=50, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
CV_HUNTERRIFLE_BASEDAMAGE = (Damage=6, Spread=1, PlusOne=0, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Projectile_Conventional")
MG_HUNTERRIFLE_BASEDAMAGE = (Damage=8, Spread=1, PlusOne=0, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
BM_HUNTERRIFLE_BASEDAMAGE = (Damage=10, Spread=1, PlusOne=0, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
+CV_HUNTERRIFLE_ABILITIES = "Holotarget"
+MG_HUNTERRIFLE_ABILITIES = "Holotarget"
+BM_HUNTERRIFLE_ABILITIES = "Holotarget"
然后 LW2 secondaries 里加上, 就给 hunter rifle 加上 holotarget 了
[WOTC_LW2SecondaryWeapons.X2Ability_HolotargeterAbilitySet]
RAPID_TARGETING_COOLDOWN = 4
MULTI_TARGETING_COOLDOWN = 2
+VALID_WEAPON_CATEGORIES_FOR_SKILLS = "holotargeter"
+VALID_WEAPON_CATEGORIES_FOR_SKILLS = "rifle"
arcthrower 的命中率修正没有适用, 手动加上 (待测试 if knife fighter can trigger for movement only action)
;Arcthrower_CONVENTIONAL_AIM = 0
Arcthrower_CONVENTIONAL_AIM = 20
;Arcthrower_MAGNETIC_AIM = 0
Arcthrower_MAGNETIC_AIM = 25
;Arcthrower_BEAM_AIM = 0
Arcthrower_BEAM_AIM = 30
调整 SMG
;CV_SMG_BASEDAMAGE = (Damage=3, Spread=1, PlusOne=00, Crit=1, Pierce=-2, Shred=1, Tag="", DamageType="Projectile_Conventional")
;MG_SMG_BASEDAMAGE = (Damage=5, Spread=1, PlusOne=00, Crit=2, Pierce=-2, Shred=1, Tag="", DamageType="Projectile_MagXCom")
;BM_SMG_BASEDAMAGE = (Damage=7, Spread=1, PlusOne=00, Crit=3, Pierce=-2, Shred=1, Tag="", DamageType="Projectile_BeamXCom")
CV_SMG_BASEDAMAGE = (Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=-1, Shred=1, Tag="", DamageType="Projectile_Conventional")
MG_SMG_BASEDAMAGE = (Damage=5, Spread=1, PlusOne=00, Crit=2, Pierce=-1, Shred=1, Tag="", DamageType="Projectile_MagXCom")
BM_SMG_BASEDAMAGE = (Damage=6, Spread=1, PlusOne=50, Crit=3, Pierce=-1, Shred=1, Tag="", DamageType="Projectile_BeamXCom")
调整斧头伤害, 不然感觉好垃圾
;CV_HEAVYAXE_BASEDAMAGE = (Damage=6, Spread=1, PlusOne=00, Crit=1, Pierce=0, Shred=1, Tag="", DamageType="Melee")
;MG_HEAVYAXE_BASEDAMAGE = (Damage=8, Spread=1, PlusOne=00, Crit=1, Pierce=0, Shred=1, Tag="", DamageType="Melee")
;BM_HEAVYAXE_BASEDAMAGE = (Damage=10, Spread=1, PlusOne=00, Crit=1, Pierce=0, Shred=1, Tag="", DamageType="Melee")
CV_HEAVYAXE_BASEDAMAGE = (Damage=6, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=1, Tag="", DamageType="Melee")
MG_HEAVYAXE_BASEDAMAGE = (Damage=8, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=1, Tag="", DamageType="Melee")
BM_HEAVYAXE_BASEDAMAGE = (Damage=10, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=1, Tag="", DamageType="Melee")
;CV_LIGHTAXE_BASEDAMAGE = (Damage=3, Spread=0, PlusOne=50, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Melee")
;MG_LIGHTAXE_BASEDAMAGE = (Damage=5, Spread=0, PlusOne=50, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Melee")
;BM_LIGHTAXE_BASEDAMAGE = (Damage=7, Spread=0, PlusOne=50, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Melee")
CV_LIGHTAXE_BASEDAMAGE = (Damage=4, Spread=1, PlusOne=0, Crit=1, Pierce=1, Shred=0, Tag="", DamageType="Melee")
MG_LIGHTAXE_BASEDAMAGE = (Damage=6, Spread=1, PlusOne=0, Crit=1, Pierce=1, Shred=0, Tag="", DamageType="Melee")
BM_LIGHTAXE_BASEDAMAGE = (Damage=8, Spread=1, PlusOne=0, Crit=1, Pierce=1, Shred=0, Tag="", DamageType="Melee")
;CV_HUNTERAXE_BASEDAMAGE = (Damage=5, Spread=1, PlusOne=00, Crit=1, Pierce=0, Shred=1, Tag="", DamageType="Melee")
;MG_HUNTERAXE_BASEDAMAGE = (Damage=7, Spread=1, PlusOne=00, Crit=1, Pierce=0, Shred=1, Tag="", DamageType="Melee")
;BM_HUNTERAXE_BASEDAMAGE = (Damage=9, Spread=1, PlusOne=00, Crit=1, Pierce=0, Shred=1, Tag="", DamageType="Melee")
CV_HUNTERAXE_BASEDAMAGE = (Damage=5, Spread=1, PlusOne=00, Crit=2, Pierce=0, Shred=1, Tag="", DamageType="Melee")
MG_HUNTERAXE_BASEDAMAGE = (Damage=7, Spread=1, PlusOne=00, Crit=2, Pierce=0, Shred=1, Tag="", DamageType="Melee")
BM_HUNTERAXE_BASEDAMAGE = (Damage=9, Spread=1, PlusOne=00, Crit=2, Pierce=0, Shred=1, Tag="", DamageType="Melee")
注释掉
;bSINGLE_BUILD_ITEMS = false ;If true, sets up single build item costs instead of schematics
bSINGLE_BUILD_ITEMS = true
;+SET_TEMPLATES_TO_TIER_6 = "Dark_Shotgun_MG"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_Shotgun_CG"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_Shotgun_BM"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_SMG_MG"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_SMG_CG"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_SMG_BM"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_Cannon_MG"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_Cannon_CG"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_Cannon_BM"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_AssaultRifle_MG"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_AssaultRifle_CG"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_AssaultRifle_BM"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_SniperRifle_MG"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_SniperRifle_CG"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_SniperRifle_BM"
;+SET_TEMPLATES_TO_TIER_6 = "IRI_DenmotherRifle"
molotov (Show more »)
;MOLOTOV_BASEDAMAGE=(Damage=2, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 1, Shred=0, Tag = "", DamageType="Fire")
MOLOTOV_BASEDAMAGE=(Damage=1, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 1, Shred=0, Tag = "", DamageType="Fire")
; damage over time caused by the burn effect. default config results in 1-3 damage per tick.
;BURN_DAMAGE_PER_TICK = 2
;BURN_DAMAGE_PER_TICK_SPREAD = 1
BURN_DAMAGE_PER_TICK = 1
BURN_DAMAGE_PER_TICK_SPREAD = 0
full mod list (Show more »)
研究完 weapon bridge tech 的节点战斗异常简单.
Unsorted (249):
WotC: robojumper's Squad Select robojumperSquadSelect_WotC 1122974240
Missing Packages Fix + Resource Missing_FX_Package_Resource 1124064427
A Better ADVENT: War of the Chosen ABetterADVENTWaroftheChosen 1126623381
X2WOTCCommunityHighlander v1.26.3 X2WOTCCommunityHighlander 1134256495
A Better Campaign ABetterCampaign 1143033221
ABA: Better DLC ABetterADVENTDLC 1481840594
A Better Chosen ABetterChosen 1762615740
[WotC] Mod Config Menu ModConfigMenu 667104300
Yet Another F1 YetAnotherF1 934236622
[WOTC] Community Promotion Screen X2WOTCCommunityPromotionScreen 2550561145
[WotC] Gotcha Again WOTCGotchaAgain 1124288875
Maps by Vozati [WotC Edition] MapsbyVozatiChosenEdition 1132904326
Overwatch All/Others WotC OverwatchAllWotC 1133368143
[WOTC] Waterfowl's Map Pack [WOTC]Waterfowl'sMapPack 1136169275
WorldWarLost WorldWarLost 1163327507
[WOTC] Cost-Based Ability Colors WOTC_CostBasedAbilityColors 1289686596
[WOTC] Yellow Alert Gameplay V2.0 YellowAlert 1964595004
[WOTC] Iridar's Scatter Mod WOTCGrenadeScatter 2025780967
[WOTC] Grenade Scatter WOTCGrenadeScatterGrenades 2025928724
Stop Wasting My Time - WotC StopWastingMyTime 620600092
[WOTC] WSR Weapon Skin Replacer - Core zzzWeaponSkinReplacer 1517938486
Evac All - WotC EvacAll_WotC 1126395106
[WOTC] ADVENT Reinforcements (Includes ABA Support) WOTCAdventReinforcements 1133952445
Even More Maps! [WOTC] EvenMoreMaps![WOTC] 1139192059
Missing Packages Fix - Parcels and Maps Edition MissingPackagesFix_ParcelsMaps 1140305914
Map Expansion UPK MapExpansionUPk 1637404109
Map [Cliffs] Map[Cliffs] 2336094793
Map [Forest] Map[Forest] 2336297976
Map [Lost Neighborhood] Map[LostNeighborhood] 2347283240
Map [Dam] Map[Dam] 2347317251
[WOTC] Eclipsezr Parcels [WOTC]EclipsezrParcels 2638942556
Map [Alien Base] Map[AlienBase] 2811106895
Map [Cave] Map[Cave] 2814586773
Map [Advent Base] Map[AdventBase] 2814928985
Map [Overgrown City] Map[OvergrownCity] 2822000448
Map [Biomes] Map[Biomes] 2822709966
Map [Glacier] Map[Glacier] 2982062780
Map [Marshland] Map[Marshland] 2982065663
Map [Water Base] Map[WaterBase] 2982066357
[WOTC] Full Shadow Report WOTC_FullShadowReport 2995251401
Reward Decks Refresher RewardDecksRefresher 665435869
[WOTC] Alien Hunters Community Highlander v1.26.3 DLC2CommunityHighlander 2534737016
Better Second Wave Mod Support BetterSecondWaveSupport 1149493976
WOTC Nice Mission Debriefing WOTCNiceMissionDebriefing 1154827808
[WOTC] Alternate Bleedout Mechanics WOTC_AlternateBleedout 1200647397
[WOTC] Carry Unit Fix WotCCarryUnitFix 1378606631
[WOTC] Stabilize Me WotC_StabilizeMe 1380625450
Tower Detection Fix [WOTC] TowerDetectionFixWOTC 1437605946
[WotC] Better Grappling! GrappleFix 1486607466
[WOTC] Civilians Revamped CiviliansRevamped 1596673682
[WOTC] First Aid by Iridar WOTCFirstAid 1733477929
[WOTC] Rulers Regen RulersRegen 1807920670
[WOTC] Force Level Display ForceLevelDisplay 1916761361
[WOTC] Show Tech Rewards WOTC_ShowTechRewards 2347354900
[WOTC] Accurate Situation Report AccurateSituationReport 2567229533
[WOTC] Living Space LivingSpace 2567230440
[WOTC] Covert Infiltration CovertInfiltration 2567230730
Show More Buff Details ShowMoreBuffDetails 709499969
[WOTC] Open Squad Select at any time SquadSelectAtAnyTime 1529472981
[WOTC] Infiltrator's Disguises InfiltratorsDisguises 2567230195
[WOTC] Prototype Armoury PrototypeArmoury 2567230602
Additional Mission Types Redux AdditionalMissionTypesRedux 1133287457
WotC TheAxeMod TheAxeMod 1123258145
Increased Cover Bonus (WotC) IncreasedCover 1124274560
[WOTC] 自动换弹 FreeReloadAnytimeWOTC 1124843260
[WOTC] Overflow Ability Points OverflowAP 1126908187
[WOTC] LW2 Secondary Weapons WOTC_LW2SecondaryWeapons 1140434643
[WOTC] Proficiency Class Pack WOTC_APA_Class_Pack 1265143828
[WOTC] Loot Pinatas Light LootPinatasLight 1343283560
[WOTC] Accurate Covering Fire WOTC_AccurateCoveringFire 1448296443
[WOTC] Weapon and Item Overhaul WOTC_APA_WeaponItemOverhaul 2091410349
[WOTC] Visual Attachments For Shiremct's Overhaul WOTC_ShiremctOverhaulAttachments 2099523256
Ability To Slot Reassignment AbilityToSlotReassignment 2133397762
[WOTC] Psionics Ex Machina 3.2 PsionicsExMachina 2222545926
[WOTC] Shredstorm Cannon Build Fix WOTC_ShredstormCannonBuildFix 2257652871
[WOTC] Proving Ground Overhaul V2 WOTC_PGOverhaul 2259746446
[WOTC] Musashi's Mods Fixes WOTCMusashiModFixes 2569592723
[WOTC] Facility Overlay Slot Index Fix WOTC_FacOverlaySlotIndexFix 2792507649
[WOTC] PGO bridge : Weapon and Item Overhaul PGO_WIO_Bridge 2873101651
[WOTC] Proficiency Class Plugin: Reaper WOTC_APA_Reaper 1864618184
[WOTC] Proficiency Class Plugin: Skirmisher WOTC_APA_Skirmisher 1990637687
Templar Gauntlets For Soldiers Animation Patch GauntletsforSoldiersAnimPatch 2405138536
[WOTC] Proficiency Class Plugin: Templar WOTC_APA_Templar 2496297018
Empty WOTC Deco Slots for XCOM Soldiers (+ Some other empty things) EmptyWOTCDecoSlotsforXCOMSoldiers 1127014384
[WotC] The MOCX Initiative DarkXCOMRedux 1129661000
[WoTC] Pathfinders WoTCPathfinders 1229048071
[WOTC] Rescue Denmother WOTCRescueDenmother 2189770689
[WOTC] Iridar's Template Master - Core WOTCIridarTemplateMaster 2363075446
[WOTC] Unit Flag Extended WOTCLootIndicator_Extended 2285967646
Turrets Are Cover [WOTC] TurretCoverWOTC 1149340683
[WoTC] Purge Priests PurgePriests 1927497195
[WoTC] ADVENT Military Assault MEC GatlingMec 2755570022
[WOTC] Fair Lost Targeting FairLostTargeting 1123260291
[WOTC] Consequences of Capture WOTC_ConsequencesOfCapture 2251732132
[WOTC] Standalone LWOTC Alien Pack WOTC_AlienPack 3005345170
No Full Cover Grabs NoFullCoverGrabs 880396912
Gravely Wounded Scars GravelyWoundedScars 1124311133
Ever Vigilant Bugfixes WOTC EverVigilantBugfixes 1149340002
Chosen No Forced Bleedout Tweak ChosenUnforcedBleedoutTweak 1151467876
[WOTC] Chosen Weaponry Fix ChosenWeaponryFix 1484778143
[WOTC] Sniper Defense Fix SniperDefense 1502740820
[WOTC] Venom WOTCVenom 1581699172
[WOTC] Advent Hunter Restoration (Counter Op) AdventHunterRestorationWOTC 1830279289
Chryssalid Mutations ChryssalidMutations 1849581502
MOCX Class: Zealot MOCXKnightClass 1978363213
[WOTC] Reaper Banshee ReaperBanshee 2247101104
[WotC] Jane Kelly Starting Soldier WotCJaneKelly 2336174862
[WOTC] Proficiency Class Plugin: Jane Kelly WOTC_APA_DirectorKelly 2352681017
[WOTC] Iridar's LW2 Laser and Coil Weapons - Assets WOTCIridarLaserCoilAssets 2391815952
[WOTC] Suppression For Suppression WOTC_SuppressionForSuppression 2399355175
[WOTC] Hell Marauders DoomMarauderEnemy 2468352688
Proficiency Plugin: The MOCX Initiative FTBProficiencyPluginHybridMocx 2675457061
[WOTC] MOCX Customizer+ FTBMocxUsePoolClass 2692116416
MOCX Class: Phantom FTBMocxPhantom 2854534998
[WOTC] Extended Perk Pack WOTC_ExtendedPerkPack 1546482849
Unblockable Flamethrowers LWStyleFlamethrowers 1157010936
Device DoT Fix DeviceDoTFix 1285056268
Spectre Vanish Fix SpectreVanishFix 1373960922
[WOTC Only] Move End Interrupt Fix MoveEndInterruptFix 1440562199
Pyrrhic Victories CatastrophicVictories 1531883724
Diverse Alien Pods WOTC DiverseAlienPodsWOTC 1535962428
Hunker Down Flanking Fix WOTC HunkerDownFlankingFixWOTC 1878647436
Color Class Icons ColorClassIcons 2986541763
[WotC+Classic] Reliable Smoke SmokeStopsFlanks 650751923
[WOTC] Standardised Resources Bar WOTC_StandardisedResourcesBar 2276175904
Revive Costs an Action ReviveCostsAction 1128440472
Unrestricted Codex Spawning UnrestrictedCodexSpawning 1135264649
Post Process Status Effects PostProcessStatusEffects 1290331416
ABA: Better Missions ABAMissions 1819152057
SO Bridge: Additional Mission Types Redux CIMissionVariety 2371821987
SO Bridge: ABA Missions ABAMissionBridge 2571542218
Proficiency Bridge: Additional Mission Types Redux FTBProfBridgeAddtlMissionTypeRedux 2687655622
Move Slower When Carrying Units (WotC) MoveSlowerWhenCarryingUnits 1124217494
Defense Matrix Sabotage Fix SabotageFix 1135867452
[WOTC] Reliable Wounds WOTCReliableWounds 1149730999
Avenger Defense Bondmates Fix BondmatesSpawnFix 1176368634
[WOTC] Advent Medic WOTCAdventMedic 1177720393
WOTC - Extended Information! WOTC_DisplayHitChance 1183444470
[WOTC] Less Overwatch Lock Ups! OverwatchLockupFix 1276342555
[WOTC] New Target Icons WOTCNewTargetIcons 1384631824
[WOTC] Reliable Ever Vigilant WOTC_ReliableEverVigilant 2071833199
[WOTC] Core Collection Meta Mod WOTCCoreCollection 2166295671
[WOTC] Show All Class Counts WOTCShowAllClassCounts 2167235854
[WOTC] Visibility Memory (QoL) TargetDefinitionForYourTurn 2797492518
[WOTC] Detailed Soldier Lists Redux WOTC_DSL_Rusty 2832773856
[WOTC] Mission Launch Auto Save WOTCAutoSaveOnLaunchMission 2847584316
[WOTC] Doctor Mandarbs Map-Pack - Fixed Network Towers MandarbsMapsFixedTowers 2913180727
[WOTC] Extended Personnel Info Redux EPI_Redux 2965980985
Blackmarket Usage BlackmarketUsage 648410303
REQ: [WOTC] ADVENT Medikits WOTCAdventMedkit 1170187200
[WOTC] Militia Overhaul Plus Plus 2022 2022MilitiaOverhaul 2696624336
[WOTC] Dude, Where's My Loot? DudeWheresMyLoot 2878818143
[WOTC] Select Soldier Icons Redux SoldierSelectIcons_WOTC 2960880496
[WOTC] Molotovs by Iridar WOTCMolotov 1610325259
Smooth Scrolling SmoothScrolling 957580056
[WOTC] Complicated Red Fog ComplicatedRedFog 1897187029
[WOTC] Allow For Larger Squads [WOTC]AllowForLargerSquads 1166873208
Raider Faction: Phantoms Phantoms 1368589567
Raider Faction: Marauders RaiderFactionMarauders 1368608233
Raider Faction: Bandits Banditry 1368613369
Raider Faction: Cult of Jariah CultofJeriah 1368626625
Raider Faction: Rogue XCOM Operatives RaiderFactionRogueXCOM 1434693497
Raider Faction Bases RaiderFactionBases 1601260788
Raider Faction: Heretic Geth RaiderFactionHereticGeth 1961059683
Resistance Heroes Incursion Sitrep RHIncursion 1961980059
Strategy Overhaul Bridge: Raider Faction Reward Weapons RaiderFactionWeaponsBridgeMod 2734781033
Surrender [WOTC] SurrenderWOTC 1145595806
[WOTC] Request Evac RequestEvac 1823265096
[WOTC] Raiders and Resistance Strategic Spawning RaidersStrategicSpawning 2139432337
Reactive Turn Order ReactiveTurnOrder 2796092408
Improved Rocket Targeting FixedRocketTargeting 2067720616
Mitzruti's Perk Pack MitzrutiPerkPack 1561030099
[WOTC] More Psi Abilities IridarsPsiOverhaul 1662114279
Mitzruti's Perk Pack - DLC Extension CryoPerkPack 2066389408
[WOTC] Bstar's Perk Pack BstarsPerkPack 2115077818
More Traits MoreTraits 1122837889
Starting Traits StartingTraits 1336467124
Ketaros 2D Package Ketaros2DResources 1557951815
Perk Pack - A Better Barracks (WOTC) ABBPerkPack 1993868715
Chimera Squad Ability Icons ChimeraSquadAbilityIcons 2094355561
WotC: Show Will Loss WotC_VisualizeWillEvents 1134266810
[WOTC] Ability Editor AbilityEditor 1789085465
Civilians Scream - WotC WOTCCiviliansScream 1128364439
Get Back To Work WOTC IdleTimeFillerWOTC 1867540896
[WotC] Mimic Beacon Overhaul MimicBeaconFix 2258885774
[WOTC] Grenade Rebalance WOTCGrenadeRebalance 2025921415
Heavy Weapon Tweaks - WotC HeavyWeaponTweaks-WotC 1195570782
No Lost Headshots NoLostHeadshots 1872649487
Strategy Overhaul : Maximum Security 2.3 addcompundtoci 2579687762
[SOCI] Bridge : Resistance Heroes Incursion CIbridgeRHI 2608948528
CapturedSoldiersList CapturedSoldiersList 2883035174
[WOTC] SPARK Ruler TeslaMecRuler 2854261709
[WOTC] Valentines Viper ValentinesViper 1142283405
(WOTC) Zombies Don't Count ZombiesDontCountWOTC 1256370393
[WOTC] End of Mission Quotes Fix EndofMissionQuotes 1351708150
No Lost World NoLostWorld 1988898164
No Class Requirements For Breakthroughs NoClassReqsForBreakthroughs 2000279537
[WOTC] Cooldown Teamwork CooldownBondmateAbilities 2011007357
Children Of The King 2.0 [WOTC] ChildrenOfTheKingNew 2205934483
[WOTC] Chosen Avenger Defense Revamped AvengerDefenseRedo 2209195185
[WOTC] R.A.G.E. Armor Tech Fix WOTC_RAGEArmorTechFix 2235945732
[WotC] Scanning Protocol Fix ScanningProtocolFix 2365326252
[CI] New Activity Chain: Contact New Resistance Cell ActivityChainUnlockRegion 2744549315
Zoomier Zombie Animations ZoomierZombieAnimations 2834929289
[WotC] RW Realistic Aiming Angles & Highlander+ RWRealisticAimingAnglesHL 2874621187
Sewer Begone SewerBegone 2608128259
Lost Spawn Further Away LostSpawnFurtherAway 1129671250
Activity Difficulty Variety CI AlertLevelVarietyCI 2758095231
Sangheili Spec Ops EliteSpecOps 1391051898
Lightweight Strategy Overhaul LightStrategyChanges 1545241386
Strategy Overhaul Bridge: Light Strategy Overhaul LSCCIBridge 2734579315
Shadow Research ShadowResearch 2862979349
Long War SMG Pack - WotC (unofficial) LW_SMGPack_WotC 1126071432
[WOTC] Open Class Weapon Restrictions WOTCOpenWeaponRestrictions 1533060800
[WOTC] Weapon and Item Overhaul: LW SMG Plugin FTB_WIO_SMG 2867858137
[WOTC] Rulers Pause Timers WOTC_Rulers_Pause_Timers 1975138210
[WOTC] Marauder Affects Pistol WOTC_MarauderPistol 2285783177
Sacrifice Targeting Fix SacrificeTargetingFix 2648230104
Modular SPARKs WOTC ModularSparksWOTC 2784248734
Scaling Skulljack Chance WOTC ScalingSkulljackChanceWOTC 1169624264
[WotC] UI - Colored Ammo Bar WotC_UI_ColoredAmmoBar 1949300408
[WOTC] Lost Lure Status Icon FTBLostLureIcon 2709644312
[WOTC] Better Laboratory BetterLabs_WOTC 1126757582
[WOTC] Compact Perks For Armory WOTC_CompactPerksInArmory 2871524968
TLP: Unlocker TLP_UnlockEverything 1535023259
[WOTC] Only Haven Assaults RemoveOldTerrorMissions 1125647103
Expanded Mission Names (WotC) ExpandedWotCMissionNames 1126743222
Rebellious MOCX RebelliousMOCX 1368992836
[WOTC] No Reaction Fire Slomo WOTCNoReactionFireSlomo 2547065146
[WOTC] Visible Utility Items by Iridar WOTCIridarVisibleUtilityWeapons 2849922249
[WOTC] Dynamic Deployment by Iridar WOTCIridarDynamicDeployment 2950736651
Configurable Protect Device ConfigurableProtectDevice 634951246
Cannon Animation Redux CannonAnimationRedux 1541141667
[WOTC] Eclipsezr Small Maps [WOTC]EclipsezrSmallMaps 3064668571
Instant Avenger Menus - WotC InstantAvengerMenus 1124410215
Soundtrack Restoration - WotC + TLE SoundtrackRestoration 1137361817
[WOTC] Faster Reload Animations FasterReloadAnimationsWOTC 1140240051
[WotC] Bond To Header BondToHeader 1397839793
[WotC] Instant Loot WOTCInstantLoot 1440233515
Greater Music Variety [WOTC] GreaterMusicVariety 2082726334
[WOTC] Better Double Agents for ABA BetterDoubleAgentsforABA 1127856855
Evac Now EvacNow 1306820727
[WOTC] Fairer Fights FairerFights 1514410627
Instant tooltips RemoveTooltipDelay 2809616244
Alien Base Counts As Subway AlienBaseCountsAsSubway 2814726224
Alien Rulers Use Prime Reactions AlienRulersUsePrimeReactions 2132415653
MGee's WOTC Highways MGee'sWOTCHighways 1787366627
More shells Moreshells 1944884722
Aero's Shells - Generic Shell Mod [WOTC] WotC_Aero_MenuShells 2800129806
Gameplay (1):
2x Ability Points 2xAbilityPoints 1123788033