Heavily modded XCOM2

写得一坨了, 只能自己看看了, 很多看过的材料没贴上来. 目前稳定 250 mod.

基本命中率机制

  • Low cover -20% 命中, high 40%, 结合初始 65% 命中, 打 low 差不多是打 high 的两倍命中率.
  • 高打低 +20% 命中, 低打高正常算, 但是考虑到高地一般只有 low cover, 站在高地算是高风险高收益方案.
  • Good angle 提供命中率加成弥补了 cover 到 flank 的中间状态.
  • 低难度 (非传奇) 系统会帮玩家作弊 (包括实际命中率高于字面值, 对方的 miss 不会破坏场景物品, 限制交战敌方数量等).

使用 mod

除了 QoL 都是增加难度的 mod

  • A better everything: 合集. 包括强化 AI, 增加敌我丰富度等, 并且推荐了一些 quality of life mod (不再单独列出).
  • WorldWarLost: 强化 lost
  • Yellow alert gameplay V2.0: 敌方会被声音/尸体/交战等吸引激活, 极大提高难度.
  • A Harder War: Night Mission Rules: 夜晚视野 debuff; 贼难, 晚上对面看得到你但你看不到对面, 就会单方面被打.
  • Reactive Turn Order
  • Raider faction 系列
    • [WOTC] Raiders and Resistance Strategic Spawning
  • [WOTC] Request Evac
  • Item Durability
  • ABE 提到的之外的其他 QoL
    • Gotcha again
    • Cost-based ability colors
    • Quick soldier info 去掉了
    • Overwatch all/others
    • Evac all
    • Stop wasting my time
    • [WOTC] Accurate Situation Report
    • Better Second Wave Mod Support
    • [WOTC] Force Level Display
    • Show More Buff Details
    • [WOTC] Show Tech Rewards
    • WOTC Nice Mission Debriefing
    • [WOTC] Detailed Soldier Lists 换成 [WOTC] Detailed Soldier Lists Redux
    • Pause Scanning [WOTC]
    • Color Class Icons
    • [WotC+Classic] Reliable Smoke
    • [WotC] Alpha Smoke
    • [WOTC] Standardised Resources Bar
    • Post Process Status Effects
    • View Locked Skills - Wotc
    • WOTC - Extended Information!
    • [WOTC] Less Overwatch Lock Ups!
    • [WOTC] New Target Icons
    • [WOTC] Show All Class Counts
    • [WOTC] Visibility Memory (QoL)
    • [WOTC] Mission Launch Auto Save
    • Blackmarket Usage
    • [WOTC] Select Soldier Icons Redux
    • Smooth Scrolling
    • Get Back To Work WOTC
    • Zoomier Zombie Animations
    • [WotC] Scanning Protocol Fix
    • More Starting Resistance Order Cards
    • (WOTC) Zombies Don’t Count
    • [WOTC] Compact Perks For Armory
  • 多样性/趣味
    • [WOTC] End of Mission Quotes Fix
    • 各种地图 mod, 但我认不出哪些是新图 (Stable Maps collection)
      • 作者: eclipsezr, McDenny’s 09, WaterFowl, BlackDog, McDenny’s 09, Vozati
    • ADVENT Not Created Equal WOTC
    • [WOTC] Point-Based Not Created Equal
    • More Mission SITREPs
    • Covert Action Missions
    • Multiple Covert Actions
    • Additional Dark Actions
    • Additional Mission Types Redux
    • Gravely Wounded Scars
    • Diverse Alien Pods WOTC
    • [WOTC] Militia Overhaul Plus Plus 2022 替换 a better militia
    • [WOTC] Molotovs by Iridar
    • 新能力
      • [WOTC] Hand to Hand Abilities: 不带了
      • [WOTC] Sword AP changes: 想了想不用了
      • [WOTC] Stances: 没法平衡, 不带了
    • Starting Traits
    • More Traits
    • Civilians Scream - WotC
    • [CI] New Activity Chain: Contact New Resistance Cell
    • [SOCI] Chain: Spark Heist: 太强了, 不用战斗直接拿奖励, 而且还自带高等级, 不带了
    • spark ruler
    • [WOTC] - Cloned Alien Rulers
    • Xylth’s GTS (WotC)
    • sewer begone: 通过减少地下地图 (有两个, 其中 subway 几乎可以替代 sewer) 增加其他地图出率
    • Activity Difficulty Variety CI
  • 重要平衡
    • [WOTC] Simple Red Fog: 有点像高级战争, 单位血量越低越弱 (但只降命中和移动等). 改用 Complicated Red Fog; 小 tip 可以同时开 simple 和 complicate, 一个给 xcom, 一个给 alien.
    • [WOTC] First Aid by Iridar: 改配置把续命回合数改成 1 稍微平衡一些
    • [WOTC] Stabilize Me
    • Increased Cover Bonus (WotC)
    • Simple True Concealment: 不带了
    • Reload rework: 变难很多. ABW 把 shotgun 改为一颗一颗 reload 了, 这个 reload 实际上是新的指令, 不会被这个 mod 更改, 所以 shotgun 单发填充不会结束回合, 这样也比较平衡. 同时让 lost 变难了. denmother 技能也要改. 新敌人太强, 去掉了.
    • Lost Bladestorm
      • 打了半天才知道电脑上按住 ctrl 再点右键可以设置移动路径
      • 最后不带了, 太惩罚近战了, 而且带了 no headshot 了
    • Bladestorm Once Per Turn: 不带了
    • Move Slower When Carrying Units (WotC)
    • Remove Aim Assists: 按照指示改配置就行, 还有参考 这个
    • Hidden Potential: 会导致增加 mobility, 不带了
    • [WOTC] Chosen Avenger Defense Revamped
    • [WOTC] Realistic Height Aim Modifiers: 不要了
    • [WotC] RW Realistic Aiming Angles
    • [WotC] RW Realistic Aiming Angles & Highlander+: 带这个
    • [WOTC] Aim Assist Vs Immobilized: aim bonus 改为 10
  • 小平衡
    • Shadow Research
    • [WOTC] R.A.G.E. Armor Tech Fix
    • Grenade scatter: 手雷不再必中, 有可能扔偏.
    • Grenade rebalance
    • Tower Detection Fix [WOTC]
    • [WotC] Better Grappling!
    • [WOTC] Civilians Revamped
    • [WOTC] Alternate Bleedout Mechanics
    • [WOTC] Reusable Hunter Axe: 太超模了, 不带了
    • [WOTC] Loot Mind Control 改成 [WOTC] Dude, Where’s My Loot?
    • Sensor Fences
    • [WOTC] Accurate Covering Fire
    • [WOTC] Overflow Ability Points
    • Turrets Are Cover [WOTC]
    • [WOTC] Consequences of Capture
    • [WOTC] ADVENT Reinforcements (Includes ABA Support)
    • [WOTC] Rulers Regen
    • [WotC] Ruler Rework: 个人出了点 bug, ruler 会响应 reload, 莫名其妙增加了难度.
    • [WOTC] Upgraded Rulers: 太强了, 去掉了
    • [WOTC] Rulers Pause Timers
    • [WOTC] Suppression For Suppression
    • [WOTC] Sniper Defense Fix
    • Unblockable Flamethrowers
    • Device DoT Fix
    • Spectre Vanish Fix
    • [WOTC Only] Move End Interrupt Fix
    • Pyrrhic Victories
    • Improved Smoke Defense WOTC: 不知道为啥 aim penalty 没适用, 所以不带了
    • Hunker Down Flanking Fix WOTC
    • Unrestricted Codex Spawning
    • [WOTC] Revert Overwatch Rules Change
    • Defense Matrix Sabotage Fix
    • [WOTC] Reliable Wounds
    • Avenger Defense Bondmates Fix
    • [WOTC] Reliable Ever Vigilant
    • [WOTC] Core Collection Meta Mod
    • [WOTC] Damage Calculation Tweaks: 记得改配置 NO_MINIMUM_DAMAGE=false
    • [WOTC] Ablative Vests: 没带
    • No lost headshots: 不带了, 太折磨了, 适当提高僵尸打点
      • Lost Spawn Further Away: 想了想可以和这个一起带, 姑且把距离改成 24
    • [WOTC] Increase Pod Size By Force Level
    • [WOTC] EU Aim Rolls: 不带了
    • Heavy Weapon Tweaks - WotC
    • [WOTC] Cooldown Teamwork
    • No Class Requirements For Breakthroughs
    • No Lost World
    • 2x Ability Points
    • Improved Rocket Targeting
    • Explosives Destroy Corpses: 没带
  • 想玩 (已经玩了)
    • [WOTC] Covert Infiltration: 大型更新但是和 ABB 不太配合. 有 A Better Barrack 时不要带 [WOTC] Prototype Armoury

使用 [WOTC] Covert Infiltration + [WOTC] Prototype Armoury时, 去掉

  • Multiple Covert Actions
  • Covert Action Missions
  • Remove Weapon Upgrades
  • Sensor Fences
  • A Better Barrack
  • [WotC] More Mission Types
  • Additional Dark Actions
  • More Mission SITREPs

加上

  • [WOTC] Proficiency Class Pack: 还有三个英雄职业的版本
    • [WOTC] Proficiency Class Plugin: Jane Kelly
  • A Better Weaponry: 不带了, 换成下面的
    • [WOTC] Bluescreen Nerf: 因为带了别的 nerf, 去掉了
    • [WotC] Mimic Beacon Overhaul
    • Immolator + Chemthrower Abilities: 太强了, 不带了
  • [WOTC] Weapon and Item Overhaul: 和 ABW 共用时参照 ABW 的提示修改配置文件
    • WOTC LW2 Secondaries
    • WOTC Musashi’s Axe Mod
    • WOTC Iridiar’s Rocket Launchers: 太强了, 不带了
    • [WOTC] Rescue Denmother
    • [WoTC] Pathfinders: 很前期就会出现的高机动 2 甲, 强劲但有趣
    • [WotC] The MOCX Initiative
      • MOCX Class: Phantom
      • MOCX Class: Zealot
      • Proficiency Plugin: The MOCX Initiative
  • [WOTC] Psionics Ex Machina 3.2
    • 还有下面列出的一堆 perk mod
  • [WOTC] Proving Ground Overhaul V2

其他敌人 mod, 尽量选只加敌人, 不加 AI 和科技的

  • [WoTC] Standalone Exalted Custodians: 先去掉了
  • [WoTC] Advent Custodians Standalone: 先去掉了
  • [WoTC] Purge Priests: 不调出率
  • [WoTC] Muton Hunter: 出率除以 6
  • [WoTC] ADVENT Military Assault MEC
  • [WOTC] Berserker Omega: 调整打点
  • [WOTC] EU Berserker: 太强了, ruler 一般的强度, FL 10 就出现, 一个 pod 还有别的怪, 先去掉了. 大幅降低伤害后加上了 (8.25 下调到 2.5, 考虑到流血效果和多次行动, 应该还行), 它把 berserker 配在 default leaders 里, 所以其他任务都能遇到 berserker.
  • [WOTC] Standalone LWOTC Alien Pack: 出率除以 2
  • [WOTC] Venom
  • [WOTC] Reaper Banshee: 以及他的 Enemy collection 中只添加敌人的 mod; 很多技能和白板差不多的敌人没加
  • Chryssalid Mutations
  • Additional Enemy Perks: 其中包括了很多天选者强化; 用了一下就不用了, 有点强, 不过提到的天选者 mod 保留了. 感觉加强了好多之后, hunter 依然是最菜的
    • [WOTC] Extended Perk Pack: 虽然作者没说, 但其实他用了一部分这里的技能, 还是需要这个 mod
    • [WotC] Aggressive Chosen: 目前和 a better chosen 兼容, 去掉了
    • [WotC] Don’t Move A Muscle: 去掉了
    • Assassin’s Swordsmanship improvement: 去掉了, 相当于增加了近战免疫
    • [WOTC] Chosen Weaponry Fix
    • Chosen No Forced Bleedout Tweak
    • Revive Costs an Action: 尤其要 care 暗杀者的 aoe daze
  • [WOTC] Viper Elite: 感觉没啥意思, 先去掉了
  • [WOTC] Advent Medic
  • REQ: [WOTC] ADVENT Medikits

一些加科技的敌人注释掉 loot 应该就不会增加额外科技了, 因为科技都是基于 autopsy, 只要不掉尸体就行 (猜的)

;+LootTables = ( TableName = "AshMutonDestroyer_BaseLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="Corpse_AshMutonDestroyer",RollGroup=1))
+LootTables = ( TableName = "AshMutonDestroyer_BaseLoot",Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="SmallSuppliesCache",RollGroup=1), Loots[1]=(Chance=50,MinCount=1,MaxCount=1,TemplateName="SmallSuppliesCache",RollGroup=2))

把尸体去掉 (有些没尸体, 懒得分辨了)

  • Muton Destroyer - WotC: spawn rate 太高了, 根据 aba 的调整一下 (19 改成 9, 现在改成 5 了)
  • Children Of The King 2.0 [WOTC]
  • [WOTC] Even More Robots
    • [WOTC] Even More Robots Rebalance: bit 改为回 2 加 1 甲
  • [WOTC] Celatid Alien: AI 有点问题, 而且 spawn 太多了, 不带了
  • [WOTC] Valentines Viper

补漏

  • SO Bridge: ABA Missions
  • SO Bridge: Additional Mission Types Redux
  • Proficiency Bridge: Additional Mission Types Redux
  • Strategy Overhaul Bridge: ADVENT Warlock: 需要新开游戏
  • A harder war
    • Terror Mission: Plague Outbreak: 去掉了
    • A Harder War: Advanced Alien Missions: 很 cool, 但是卡死了, 不带
    • A Requiem For Man: Gameplay Mutators
    • A Harder War: The Ethereal Restoration
    • A Requiem For Man: Strongholds Standalone: 会导致 crash
    • A Harder War: Advanced Aliens: 出率除以10
    • A Harder War: The Fanatics: 出率除以8
    • A Requiem For Man: The Requiem Legion: 注意不装额外 mod 的话没有 loot, 怕引入新科技没装. 出率除以200, 用浮点数, 如果一个 map 出复数个就很灾难了. 最后不用了, 虽然设计很有趣, 但是 mod 经常更新会导致出率设置被覆盖.
  • [WOTC] Advent Purge Unit: 出率除以5, 从 covert escape 去掉
  • Sangheili Spec Ops: 出率应该不用改
  • Alternate Utility Covert Action Loot for Covert Infiltration
  • Delayed Force Increase: 顶不住了
  • [SOCI] Grim Horizon Lite Redux 以及若干 grim horizon mod
  • [WOTC] Weapon and Item Overhaul: LW SMG Plugin
  • WotC Ballistic Shields
  • [WotC] Shield Rework
  • Modular spark
  • paladin shield burst: 出率除以3
  • 其他职业 mod, 可以减少或者去掉出率, 在 Rescue Resistance Leader 里加配置
    • Amalgamation Classes WOTC
  • [SOCI] Chain: Rescue Resistance Leader
+RescueClasses = (ClassName = "WOTC_APA_DirectorKelly", Limit = 1, MinComInt = eComInt_AboveAverage)
+RescueClasses = (ClassName = "MrC_APA_CombatEngineer", Limit = 1, MinComInt = eComInt_AboveAverage)
+RescueClasses = (ClassName = "WOTC_APA_Phalanx", Limit = 1, MinComInt = eComInt_AboveAverage)

其他

  • [WOTC] Commander+
  • [WotC] Bronzeman Mode
  • TLP Unlocker: 打了半天才知道 TLP DLC, 加入之后研究武器和防具后会自动给一件; 另外还有新地图.
  • Configurable Protect Device

后来加的

  • [WOTC] Only Haven Assaults
  • Configurable Protect Device
  • [WOTC] Dynamic Deployment by Iridar
  • Rebellious MOCX
  • [WotC] Tank Mod
  • SCP Foundation Mobile Task Forces LITE
  • Nightsisters 3rd Party Faction [WOTC]
  • Dark Eldar Raiders Faction [WOTC]
  • Mandalorian 3rd Party Faction [WOTC]
  • Black Legion
  • Frost Legion: 听说出率很离谱, 观望一下
  • [WOTC] No Reaction Fire Slomo
  • [WOTC] Eclipsezr Small Maps
  • Expanded Mission Names (WotC)
  • Stukovs Abomination: CI Sitreps 注意看评论, 注释掉 config 中的 ambush
  • Stukovs mashed Sitreps (缺少依赖的话会少 2/3 的 sitrep)
  • Instant Avenger Menus - WotC
  • [WOTC] Faster Reload Animations
  • [WotC] Instant Loot
  • [WotC] Bond To Header
  • Greater Music Variety [WOTC]
  • Ammo Rebalance Project
  • [WOTC] Lalup’s Ethereals
  • [WOTC] Better Double Agents for ABA
  • Evac Now
  • [WOTC] Fairer Fights
  • Instant tooltips
  • Alien Base Counts As Subway
  • Alien Rulers Use Prime Reactions
  • MGee’s WOTC Highways: 会导致无限加载任务 bug
  • [WOTC] No Stat Boost From Covert Actions
  • Expanded Continent Bonuses

后续修改

  • Hidden Potential: 不清楚是不是它引起的, 干员移动力都很高
  • night mission rules: 难 (去掉了之后轻松好多), 而且 muton 尸体 (建造夜视镜) 不一定能及时获得
  • Damage Calculation Tweaks: 如果把 ablative 视为盾牌, 那么应该用原版; 如果视为穿在里面的背心, 那应该用 mod. 但目前我用的是前者.
  • More Starting Resistance Order Cards: 让找 order 的 covert action 变得垃圾了
  • Simple True Concealment: 改回开局计时, 回合数 (7 -> 9; 12 -> 15), 蹲老半天实在有点便秘, 不然加回合数的 resistance order 以及开局 conceal 的 sitrep 有没啥意义了.
  • 不用 grim horizon 了, 去掉相关 mod, 把 mutator 的事件改为非永久, 使用最新的 [WOTC] Scaling Dark Events
  • [WOTC]Mission Beneath Suspicion

改出率 (encounter list 是否需要减去原先的值?) 才发现有些 mod 出率太流氓了

lw alien (1/2), muton hunter (1/6)

出率以 ABA 为主, 适当调低其他

ultrasonic lure 在 wwl 和 no headshot 下太强了, 把 duration 从 8 改成 2~3 可能还行. 不对, 后来发现它回合数根本不会减少 (源码 bug). 只能调其他参数了

;ULTRASONICLURE_TURNS=8
ULTRASONICLURE_TURNS=3

;ULTRASONICLURE_RANGE=28
;ULTRASONICLURE_RADIUS=12
ULTRASONICLURE_RANGE=10
ULTRASONICLURE_RADIUS=2

一些想法

ABB 随机技能池的想法很有趣, 增加了多样性, 但是有些技能真的好垃圾. 打高难度时, 前期用 4 个白板干员打很难受.

Proficiency 的优点是前期就给了充足技能. 但问题和原版一样, 有些职业有明显优势的技能组合, 同职业构筑千篇一律 (比如 marksman). 如果能结合 ABB 的随机技能池可能更有趣. 比如 Random Perk Assignment 可以增加多样性, 同时增加难度 (可惜没有 wotc 版本).

Grimy’s Mission Timers 很有趣, 可惜没有 wotc 版本.

下一个 run 计划

  • 重要: 去掉 loot pinatas light, 给的太多了 (导致 PEXM 的 loot 也过多)
  • gotcha redux 换新版, 去掉一些 indicator, 比如 loot 和 alien commander
  • 随机职业技能脚本实现
  • 去掉 PGO, LW SMG Plugin
  • 平衡性调整: modular spark (nerf)
  • 加入/加回 DABFL, item durability, faction relation, no free timed loot from chosen summons, allies unknown, sitrep mutation
  • 敌人 (要大幅度下降出率, 不然 sectoid 这类怪很少出现): frost legion, purge unit, 看看 ReshiKillim 的 mod 更新完了没有
  • heavy weapon 调整
  • lost: 去掉 molotov, 重置 spawn far away
  • ruler: 待定
  • 待定: Reliable Wounds, 2x Ability Points, teamwork, Overflow Ability Points, Unrestricted Codex Spawning, civilian revamp
  • 调整 WIO (去掉免费获得 TLP 武器)
  • chosen brutal is bugged, move it
  • advent medikits (有 Medic 之后不需要这个 mod)
  • 去掉 WIO 的 axe 和 hunter rifle
  • 减小 recruitable

修改 mod 配置

玩高难度时 WorldWarLost 前期太强了 (主要是有 advent 时的限时任务, 中后期没玩到), 参考原版数值改了一下配置

XComWWLData.ini (Show more »)

废案

[WorldWarLost.X2Item_NewLostWeapon]
;THELOST_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=2, Spread = 0, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 1, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 1, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=1, Spread = 0, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=2, Spread = 1, PlusOne = 0, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 2, PlusOne = 0, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")

;THELOST_HOWLER_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_HOWLER_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=5, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_HOWLER_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=7, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_HOWLER_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=1, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_HOWLER_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 1, PlusOne = 0, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_HOWLER_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 1, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")

;THELOST_BRUTE_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=6, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
;THELOST_BRUTE_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=7, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
;THELOST_BRUTE_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=8, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=2, Tag = "", DamageType="Melee")
THELOST_BRUTE_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
THELOST_BRUTE_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
THELOST_BRUTE_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=6, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=2, Tag = "", DamageType="Melee")

现在用的

;THELOST_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=2, Spread = 0, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 1, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 1, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=1, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=2, Spread = 1, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 2, PlusOne = 25, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 1, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")

;THELOST_HOWLER_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_HOWLER_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=5, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
;THELOST_HOWLER_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=7, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_HOWLER_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=3, Spread = 1, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_HOWLER_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=4, Spread = 1, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")
THELOST_HOWLER_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=6, Spread = 1, PlusOne = 50, Crit = 2, Pierce = 0, Shred=0, Tag = "", DamageType="Melee")

;THELOST_BRUTE_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=6, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
;THELOST_BRUTE_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=7, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
;THELOST_BRUTE_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=8, Spread = 0, PlusOne = 50, Crit = 2, Pierce = 0, Shred=2, Tag = "", DamageType="Melee")
THELOST_BRUTE_NEW_TIER1_MELEEATTACK_BASEDAMAGE=(Damage=5, Spread = 2, PlusOne = 0, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
THELOST_BRUTE_NEW_TIER2_MELEEATTACK_BASEDAMAGE=(Damage=6, Spread = 2, PlusOne = 0, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
THELOST_BRUTE_NEW_TIER3_MELEEATTACK_BASEDAMAGE=(Damage=7, Spread = 2, PlusOne = 0, Crit = 2, Pierce = 0, Shred=2, Tag = "", DamageType="Melee")

最新版不改了

hand to hand (Show more »)

攻击数值参考 combat knife 和手枪改的, 不然空手前中期打出和小刀和手枪一样的伤害不太合理. 命中和 debuff 都削弱了, 毕竟是额外技能, 想法是作为子弹打空或者命中率太低时的 last resort: 冲过去赌一拳.

;MELEE_BONUS_AIM = 20
MELEE_BONUS_AIM = 15

;MELEE_BASEDAMAGE = (Damage=1, Spread=0, PlusOne=50, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Melee")
MELEE_BASEDAMAGE = (Damage=0, Spread=0, PlusOne=50, Crit=0, Pierce=0, Shred=0, Tag="", DamageType="Melee")

;MELEE_AIM_PENALTY = -20
MELEE_AIM_PENALTY = -10

;MELEE_MOBILITY_PENALTY = -6
MELEE_MOBILITY_PENALTY = -3

;MELEE_DISORIENT_APPLY_CHANCE = 25
MELEE_DISORIENT_APPLY_CHANCE = 15

;MELEE_STUN_APPLY_CHANCE = 15
MELEE_STUN_APPLY_CHANCE = 5
night rule (Show more »)

原先的视野 debug 太恐怖了 (太难了), 稍微缓和一下, 有 11~12 格视野, 配合夜视镜可以恢复到正常视野.

+AHW_URBANNIGHT_SIGHTRADIUS_MULTIPLIER=0.8f
; Nature Night - SEVERE - Organic XCOM Units Retain 55% of Sight Range in Wilderness and Rural Lighting
+AHW_NATURENIGHT_SIGHTRADIUS_MULTIPLIER=0.65f
; Abandoned Night - SEVERE - Organic XCOM Units Retain 55% of Sight Range in Lost City Lighting
+AHW_ABANDONEDNIGHT_SIGHTRADIUS_MULTIPLIER=0.65f
; Alien Facilities - Medium - Organic XCOM Units Retain 65% of Sight Range in the Golden Path Transmitter Tower, Strongholds and other Alien Facility Maps - The Great Commandy One is Unaffected on Leviathan
+AHW_ALIENFACILITY_SIGHTRADIUS_MULTIPLIER=0.7f
; Underground Missions - DARKEST - Organic XCOM Units Retain 45% of Sight Range
+AHW_UNDERGROUND_SIGHTRADIUS_MULTIPLIER=0.6f
Immolator (Show more »)
[WOTC_APA_Marine X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="chemthrower")

[WOTC_APA_Specialist X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_PrimaryWeapon, WeaponType="chemthrower")
reload rework (Show more »)
;militia overhaul
+GIVE_ABILITIES=(TEMPLATE="ResistanceMEC_Shoulder_WPN", ABILITY=RR_RapidReload)
+GIVE_ABILITIES=(TEMPLATE="DPCrossbowVektor_CV", ABILITY=RR_RapidReload)
+GIVE_ABILITIES=(TEMPLATE="DPCrossbowVektor_MG", ABILITY=RR_RapidReload)
+GIVE_ABILITIES=(TEMPLATE="DPCrossbowVektor_BM", ABILITY=RR_RapidReload)
request evac (Show more »)
ShouldBreakConcealment = false 

EvacInLOS = false 

; If true Firebrand will pick a random value between MinimumTurnBeforeEvac and MaximumTurnsBeforeEvac to find a spot.
RandomizeEvacTurns = true

;MaximumTurnsBeforeEvac = 5
MaximumTurnsBeforeEvac = 3
[RequestEvac.X2Ability_RequestEvac]
ActionCost = 1

FreeAction = false

; Requesting an evac will now break concealment. Set to false if you don't want that.
ShouldBreakConcealment = true

; Instead of a random location you will be able to place the evac.
PlaceEvac = true

; Turns needed for Firebrand to find an evac location. Set RandomizeEvacTurns to False if you want this value to be used.
TurnsBeforeEvac = 2 
eu aim (Show more »)
+ENEMY_GOOD_ANGLE=true  ; Enable good angle bonus for non x-com units when attacking. (Default behaviour in vanilla is false)

+SHOW_CHANCES=true ; LW-style perfect information (Currently all AI Events show at same time) 不知道用处
shield rework (Show more »)

AIM 不知道为啥不会减 (重开 campaign 后正常了), 去掉了护甲加成, 还是改为少量 shield. 数值参考了 WIO. 给人带相当于额外护甲 + 盾猛 + 不会被 flank + 空地上防守技能. 给 spark 主要是增加防守技能, 在 overdrive 时还能免费发动.

进一步 nerf, 没掩体时更容易被打中, 对 spark 影响较大.

; Regular soldier shields

;The basic shield provides its abilities, +1 armor and a small dodge bonus
SHIELD_CV_ARMOR_BONUS = 0
SHIELD_CV_HEALTH_BONUS = 0
SHIELD_CV_DODGE_BONUS = 5

;The level two shield provides +2 armor
SHIELD_MG_ARMOR_BONUS = 0
SHIELD_MG_HEALTH_BONUS = 0
SHIELD_MG_DODGE_BONUS = 10

;The level three shield provides +2 armor and a bigger dodge bonus
SHIELD_BM_ARMOR_BONUS = 0
SHIELD_BM_HEALTH_BONUS = 0
SHIELD_BM_DODGE_BONUS = 15

; SPARK shields

;The basic shield provides its abilities, +1 armor and a small dodge bonus
SPARKSHIELD_CV_ARMOR_BONUS = 0
SPARKSHIELD_CV_HEALTH_BONUS = 0
SPARKSHIELD_CV_DODGE_BONUS = 5

;The level two shield provides +2 armor
SPARKSHIELD_MG_ARMOR_BONUS = 0
SPARKSHIELD_MG_HEALTH_BONUS = 0
SPARKSHIELD_MG_DODGE_BONUS = 10

;The level three shield provides +2 armor and a bigger dodge bonus
SPARKSHIELD_BM_ARMOR_BONUS = 0
SPARKSHIELD_BM_HEALTH_BONUS = 0
SPARKSHIELD_BM_DODGE_BONUS = 15

[WotCBallisticShields.X2Ability_ShieldAbilitySet]

;override the shield points of the Ballistic Shield passive to zero
SHIELD_POINTS_CV=2
SHIELD_POINTS_MG=4
SHIELD_POINTS_BM=6

SPARK_SHIELD_POINTS_CV=3
SPARK_SHIELD_POINTS_MG=6
SPARK_SHIELD_POINTS_BM=9

;rework shieldwall to have the same stats as hunker down
SHIELD_WALL_FREE_ACTION=false
SHIELD_WALL_DODGE=50
SHIELD_WALL_DEFENSE=30

;override the stat penalties granted by the original shields
SHIELD_MOBILITY_PENALTY=-2
SHIELD_AIM_PENALTY=-10

[ShieldRework.X2Effect_ShieldGuard]
;  Toggles if units that don't use cover (like SPARKs) are granted cover by shields
Affect_SPARKs = True

; How much to modify the defence granted to soldiers. Use this if you find low cover defence too high and want to lower it.
SoldierDefenceModifier = -40

; How much to modify the defence granted to SPARKs.
; Default is -15, negating the innate SPARK defence
SPARKDefenceModifier = -40

给近战以及比较 "重" 的职业增加盾牌

[WOTC_APA_Assault X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="shield")

[WOTC_APA_Marine X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="shield")

[WOTC_APA_Sapper X2SoldierClassTemplate]
+AllowedWeapons=(SlotType=eInvSlot_SecondaryWeapon, WeaponType="shield")
complicated red fog (Show more »)

免疫加上 TheLost

bOnlyXcom=true

bBonusAimingAnglesForAll = true;

StatList[0]=eStat_Mobility
;SevereEffect[0]=0.50
SevereEffect[0]=0.55
bPercentage[0]=true

StatList[1]=eStat_Offense
;SevereEffect[1]=0.60
SevereEffect[1]=0.65
bPercentage[1]=true
;StatList[1]=eStat_Offense
;SevereEffect[1]=-30
;bPercentage[1]=false

StatList[2]=eStat_Will
SevereEffect[2]=0.60
bPercentage[2]=true

StatList[3]=eStat_PsiOffense
;SevereEffect[3]=0.60
SevereEffect[3]=0.65
bPercentage[3]=true

StatList[4]=eStat_Hacking
SevereEffect[4]=0.60
bPercentage[4]=true

修改

StatList[0]=eStat_Mobility
;SevereEffect[0]=0.50
SevereEffect[0]=0.65
bPercentage[0]=true

StatList[1]=eStat_Offense
;SevereEffect[1]=0.60
SevereEffect[1]=0.7
bPercentage[1]=true
;StatList[1]=eStat_Offense
;SevereEffect[1]=-30
;bPercentage[1]=false

StatList[2]=eStat_Will
;SevereEffect[2]=0.60
SevereEffect[2]=0.7
bPercentage[2]=true

StatList[3]=eStat_PsiOffense
;SevereEffect[3]=0.60
SevereEffect[3]=0.7
bPercentage[3]=true

StatList[4]=eStat_Hacking
;SevereEffect[4]=0.60
SevereEffect[4]=0.7
bPercentage[4]=true
ability editor (Show more »)

XComAbilityEditor.ini

[AbilityEditor.OPTC_Abilities]

+Abilities = (AbilityName=Evac, APCost=1, FreeAction=false)
+Abilities = (AbilityName=EvacAll, APCost=1, FreeAction=false)

;+Abilities = (AbilityName=IRI_ResupplyAmmo, APCost=1, EndsTurn=true, FreeAction=false)

+Abilities = (AbilityName=Grapple, APCost=1, Cooldown=3, FreeAction=false)
+Abilities = (AbilityName=GrapplePowered, APCost=1, Cooldown=3, FreeAction=false)
+Abilities = (AbilityName=SkirmisherGrapple, APCost=1, Cooldown=3, FreeAction=false)
+Abilities = (AbilityName=IRI_GrappleGun, APCost=1, Cooldown=3, FreeAction=false)
scatter (Show more »)

range table 可能要再调调

;+SCATTER = (AbilityName = "RocketLauncher", MissScatter = 2.8f, HitScatter = 0.9f, MinScatter = 0.55f, bRemoveCinematicCam = false,\\
;           RangeTable=(20, 19, 17, 16, 13, 11, 9, 7, 5, 4, 3, 2, 1, 1, 1, 0))
;+SCATTER = (AbilityName = "RocketLauncher", MissScatter = 3.8f, HitScatter = 1.9f, MinScatter = 0.55f, OnlyAfterMove = true, bRemoveCinematicCam = false,\\
;           RangeTable=(20, 19, 17, 16, 13, 11, 9, 7, 5, 3, 2, 0, -2, -4, -7, -10, -12, -15, -17, -18, -18, -19, -19, -21, -25, -30))

;+SCATTER = (AbilityName = "RocketLauncher", MissScatter = 2.8f, HitScatter = 0.9f, MinScatter = 0.55f, bRemoveCinematicCam = false,\\
;           RangeTable=(20, 19, 17, 16, 13, 11, 9, 7, 5, 4, 3, 2, 1, 1, 1, 0))
;+SCATTER = (AbilityName = "RocketLauncher", MissScatter = 3.8f, HitScatter = 1.9f, MinScatter = 0.55f, OnlyAfterMove = true, bRemoveCinematicCam = false,\\
;           RangeTable=(20, 19, 17, 16, 13, 11, 9, 7, 5, 3, 2, 0, -2, -4, -7, -10, -12, -15, -17, -18, -18, -19, -19, -21, -25, -30))

+SCATTER = (AbilityName = "RocketLauncher", MissScatter = 2.8f, HitScatter = 0.9f, MinScatter = 0.55f, bRemoveCinematicCam = false,\\
            RangeTable=(65, 60, 55, 50, 45, 40, 35, 30, 25, 20, 15, 10, 5, 0, -5, -10, -15, -20, -25, -30, -35, -40, -45, -50, -55, -60, -65))
+SCATTER = (AbilityName = "RocketLauncher", MissScatter = 3.8f, HitScatter = 1.9f, MinScatter = 0.55f, OnlyAfterMove = true, bRemoveCinematicCam = false,\\
            RangeTable=(50, 45, 40, 35, 30, 25, 20, 15, 10, 5, 0, -5, -10, -15, -20, -25, -30, -35, -40, -45, -50, -55, -60, -65, -70, -75, -80))
+SCATTER = (AbilityName = "BlasterLauncher", MissScatter = 2.8f, HitScatter = 0.9f, MinScatter = 0.55f, bRemoveCinematicCam = false,\\
            RangeTable=(95, 90, 85, 80, 75, 70, 65, 60, 50, 40, 30, 25, 20, 15, 10, 5, 0, -5, -10, -15, -20, -25, -30, -35, -40, -45, -50, -55, -60, -65, -70, -75, -80, -85, -90, -95, -100, -105, -110, -115, -120, -125, -130, -135))
+SCATTER = (AbilityName = "BlasterLauncher", MissScatter = 3.8f, HitScatter = 1.9f, MinScatter = 0.55f, OnlyAfterMove = true, bRemoveCinematicCam = false,\\
            RangeTable=(85, 80, 75, 70, 65, 60, 50, 40, 30, 25, 20, 15, 10, 5, 0, -5, -10, -15, -20, -25, -30, -35, -40, -45, -50, -55, -60, -65, -70, -75, -80, -85, -90, -95, -100, -105, -110, -115, -120, -125, -130, -135, -140, -145))

;+SCATTER = (AbilityName = "RocketLauncher", OverrideExistingModifyContextFn = false, MissScatter = 2.0f, HitScatter = 0.8f, MinScatter = 0.55f,\\
;            RangeTable=(65, 60, 55, 50, 45, 40, 35, 30, 25, 20, 15, 10, 5, 0, -5, -10, -15, -20, -25, -30, -35, -40, -45, -50, -55, -60, -65))
;+SCATTER = (AbilityName = "BlasterLauncher", OverrideExistingModifyContextFn = false, MissScatter = 2.0f, HitScatter = 0.8f, MinScatter = 0.55f,\\
;            RangeTable=(95, 90, 85, 80, 75, 70, 65, 60, 50, 40, 30, 25, 20, 15, 10, 5, 0, -5, -10, -15, -20, -25, -30, -35, -40, -45, -50, -55, -60, -65, -70, -75, -80, -85, -90, -95, -100, -105, -110, -115, -120, -125, -130, -135))
item durability (Show more »)
+RepairCategories=(RepairName=genericfallback, StartingHP=100, FatigueCost=20, TakesUserDamage=true); this is used in case there's improper formatting with one of the below categories, preventing it from working well.

;the below apply to items of a particular item category. These are overriden by definitions for specific items, if applicable.
+RepairCategories=(RepairName=weapon, StartingHP=100, FatigueCost=20, TakesUserDamage=true);
+RepairCategories=(RepairName=heavy, StartingHP=100, FatigueCost=20, TakesUserDamage=true);
+RepairCategories=(RepairName=armor, StartingHP=100, FatigueCost=20, TakesUserDamage=true);


; by default, applicable utility items don't suffer from item fatigue, but will be damaged in combat. In addition, they reduce XCOM's repair rate by two when these items are being repaired.
+RepairCategories=(RepairName=tech, StartingHP=30, FatigueCost=10, TakesUserDamage=true, RepairModifier=-1);
+RepairCategories=(RepairName=heal, StartingHP=30, FatigueCost=10, TakesUserDamage=true, RepairModifier=-1);
+RepairCategories=(RepairName=defense, StartingHP=30, FatigueCost=10, TakesUserDamage=true, RepairModifier=-1);
+RepairCategories=(RepairName=utility, StartingHP=30, FatigueCost=10, TakesUserDamage=true, RepairModifier=-1);
+RepairCategories=(RepairName=psidefense, StartingHP=30, FatigueCost=10, TakesUserDamage=true, RepairModifier=-1);
+RepairCategories=(RepairName=grenade, StartingHP=30, FatigueCost=10, TakesUserDamage=true, RepairModifier=-1);
+RepairCategories=(RepairName=psioffense, StartingHP=30, FatigueCost=10, TakesUserDamage=true, RepairModifier=-1);
+RepairCategories=(RepairName=ammo, StartingHP=30, FatigueCost=10, TakesUserDamage=true, RepairModifier=-1);




;****************************************************
;*  SPECIFIC ITEMS
;****************************************************
;also known as the nerf bat corner

;WotC
;+RepairCategories=(RepairName=ChosenRifle_XCOM, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=ChosenShotgun_XCOM, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=ChosenSword_XCOM, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=ChosenSniperRifle_XCOM, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=ChosenSniperPistol_XCOM, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);


;Alien Hunters
;+RepairCategories=(RepairName=AlienHunterRifle_CV, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=AlienHunterRifle_MG, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=AlienHunterRifle_BM, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);

;+RepairCategories=(RepairName=AlienHunterPistol_CV, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=AlienHunterPistol_MG, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=AlienHunterPistol_BM, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);

;+RepairCategories=(RepairName=AlienHunterAxe_CV, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=AlienHunterAxe_MG, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=AlienHunterAxe_BM, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);

;+RepairCategories=(RepairName=MediumAlienArmor, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);

;+RepairCategories=(RepairName=LightAlienArmor, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=LightAlienArmorMk2, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);

;+RepairCategories=(RepairName=HeavyAlienArmor, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);
;+RepairCategories=(RepairName=HeavyAlienArmorMk2, StartingHP=75, FatigueCost=30, TakesUserDamage=true, RepairModifier=-2);



;+RepairCategories=(RepairName=Frostbomb, StartingHP=50, FatigueCost=25, TakesUserDamage=true, RepairModifier=-1);
;+RepairCategories=(RepairName=MimicBeacon, StartingHP=50, FatigueCost=25, TakesUserDamage=true, RepairModifier=-1);
realistic aiming (Show more »)
GiveHitChanceZeroWhenTargetableEnemiesAreInsteadNotTrulyInLineOfSight = false
调整 spawnweight 脚本 (Show more »)
import re


def f(lines):
    lines = lines.split('\n')
    should_overwrite = True


    for line in lines:
        print(line.replace('+SpawnDistributionLists', '-SpawnDistributionLists'))


    new_lines = []
    for line in lines:
        if line.startswith(';') or line.startswith('-'):
            should_overwrite = False
        if line.startswith('+'):
            should_overwrite = True
        if not should_overwrite:
            new_lines.append(line)
        else:
            match = re.search(r'SpawnWeight=(\d+)', line)
            if match:
                weight = max(1, int(int(match.group(1)) / 2))
                line = re.sub(r'SpawnWeight=(\d+)', f'SpawnWeight={weight}', line)
            new_lines.append(line)

    for line in new_lines:
        print(line)
EU berserker (Show more »)
;EUB_MELEEATTACK_BASEDAMAGE= (Damage=8, Spread = 1, PlusOne = 25, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
EUB_MELEEATTACK_BASEDAMAGE= (Damage=2, Spread = 1, PlusOne = 50, Crit = 2, Pierce = 0, Shred=1, Tag = "", DamageType="Melee")
ammo balance (Show more »)

~~去掉默认 +1 伤害~~

XComGameCore.ini

;Base Game Ammo modifications.
;------------------------------------

[XComGame.X2Ability_ItemGrantedAbilitySet]
;AP Rounds
;-APROUNDS_PIERCE=5
;+APROUNDS_PIERCE=2
;Talon Rounds
;-TALON_CRIT=1
;+TALON_CRIT=2
;-TALON_CRITCHANCE=20
;+TALON_CRITCHANCE=15

[XComGame.X2Item_DefaultAmmo]
;BlueScreen Rounds
-BLUESCREEN_DMGMOD=5
+BLUESCREEN_DMGMOD=2
;-BLUESCREEN_ORGANIC_DMGMOD=0
;+BLUESCREEN_ORGANIC_DMGMOD=-1
-BLUESCREEN_HACK_DEFENSE_CHANGE=-5
+BLUESCREEN_HACK_DEFENSE_CHANGE=-20

;-INCENDIARY_AMMO_DMGMOD=1
;-VENOM_DMGMOD=1
;+INCENDIARY_AMMO_DMGMOD=0
;+VENOM_DMGMOD=0

;IN-GAMGE DESCRIPTION
;[XComGame.X2Effect_TalonRounds]
;-CritDamage=1
;+CritDamage=2
;-CritChance=20
;+CritChance=15


[XComGame.X2Item_XpackUtilityItems]
-ULTRASONICLURE_RANGE=28
+ULTRASONICLURE_RANGE=4
;-ULTRASONICLURE_RADIUS=12
;+ULTRASONICLURE_RADIUS=2

XComStrategyTuning.ini

[BluescreenRounds_Diff_3 X2AmmoTemplate]
-Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=125))
+Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=50))

Raider Faction: Chaos Insurgency 引入的新弹药

[ChaosInsurgencyIntrusion.X2Item_ChaosAmmo]
;+Chaos_AMMO_DMGMOD = 1
+Chaos_AMMO_DMGMOD = 0
mutator (Show more »)

出率改一下, 前期遇到太恐怖了 (cocoon 里会孵化出 hunter)

+SpawnDistributionLists=(ListID="ARFMFeralChryssLeaders", \\
;   SpawnDistribution[0]=(Template="ARFMFeralChryssalidHP4",        MinForceLevel=1,    MaxForceLevel=10,   MaxCharactersPerGroup=1,    SpawnWeight=35), \\
    SpawnDistribution[0]=(Template="ARFMFeralChryssalidHP4",        MinForceLevel=2,    MaxForceLevel=10,   MaxCharactersPerGroup=1,    SpawnWeight=35), \\
;   SpawnDistribution[1]=(Template="ARFMFeralChryssalidHP6",        MinForceLevel=1,    MaxForceLevel=12,   MaxCharactersPerGroup=1,    SpawnWeight=35), \\
    SpawnDistribution[1]=(Template="ARFMFeralChryssalidHP6",        MinForceLevel=3,    MaxForceLevel=12,   MaxCharactersPerGroup=1,    SpawnWeight=35), \\
    SpawnDistribution[2]=(Template="ARFMFeralChryssalidHP8",        MinForceLevel=5,    MaxForceLevel=20,   MaxCharactersPerGroup=1,    SpawnWeight=35), \\
    SpawnDistribution[3]=(Template="ARFMFeralChryssalidHP10",       MinForceLevel=7,    MaxForceLevel=20,   MaxCharactersPerGroup=1,    SpawnWeight=24), \\
    SpawnDistribution[4]=(Template="ARFMFeralChryssalidHP12",       MinForceLevel=9,    MaxForceLevel=20,   MaxCharactersPerGroup=1,    SpawnWeight=24), \\
    SpawnDistribution[5]=(Template="ARFMFeralChryssalidHP2",        MinForceLevel=1,    MaxForceLevel=4,    MaxCharactersPerGroup=1,    SpawnWeight=35), \\
    )

+SpawnDistributionLists=(ListID="ARFMFeralChryssFollowers", \\
;   SpawnDistribution[0]=(Template="ARFMFeralChryssalidHP4",        MinForceLevel=1,    MaxForceLevel=20,   MaxCharactersPerGroup=4,    SpawnWeight=30), \\
    SpawnDistribution[0]=(Template="ARFMFeralChryssalidHP4",        MinForceLevel=5,    MaxForceLevel=20,   MaxCharactersPerGroup=4,    SpawnWeight=30), \\
;   SpawnDistribution[1]=(Template="ARFMFeralChryssalidHP6",        MinForceLevel=4,    MaxForceLevel=20,   MaxCharactersPerGroup=3,    SpawnWeight=30), \\
    SpawnDistribution[1]=(Template="ARFMFeralChryssalidHP6",        MinForceLevel=6,    MaxForceLevel=20,   MaxCharactersPerGroup=3,    SpawnWeight=30), \\
    SpawnDistribution[2]=(Template="ARFMFeralChryssalidHP8",        MinForceLevel=8,    MaxForceLevel=20,   MaxCharactersPerGroup=3,    SpawnWeight=30), \\
    SpawnDistribution[3]=(Template="ARFMFeralChryssalidHP10",       MinForceLevel=10,   MaxForceLevel=20,   MaxCharactersPerGroup=2,    SpawnWeight=14), \\
    SpawnDistribution[4]=(Template="ARFMFeralChryssalidHP12",       MinForceLevel=14,   MaxForceLevel=20,   MaxCharactersPerGroup=1,    SpawnWeight=12), \\
    SpawnDistribution[5]=(Template="ARFMFeralChryssalidHP2",        MinForceLevel=1,    MaxForceLevel=6,    MaxCharactersPerGroup=5,    SpawnWeight=35), \\
    )
conditioning (Show more »)

参考了 PCS 的数值

;+arrStatRanges=(Stat=eStat_Offense,  MinBonus=2,  MaxBonus=5)
+arrStatRanges=(Stat=eStat_Offense,  MinBonus=2,  MaxBonus=10)
+arrStatRanges=(Stat=eStat_HP,       MinBonus=1,  MaxBonus=3)
+arrStatRanges=(Stat=eStat_Mobility, MinBonus=1,  MaxBonus=3)
;+arrStatRanges=(Stat=eStat_Dodge,    MinBonus=1,  MaxBonus=5)
+arrStatRanges=(Stat=eStat_Dodge,    MinBonus=5,  MaxBonus=20)
;+arrStatRanges=(Stat=eStat_Defense,  MinBonus=1,  MaxBonus=5)
+arrStatRanges=(Stat=eStat_Defense,  MinBonus=1,  MaxBonus=10)
;+arrStatRanges=(Stat=eStat_Hacking,  MinBonus=5, MaxBonus=10)
+arrStatRanges=(Stat=eStat_Hacking,  MinBonus=5, MaxBonus=20)
;+arrStatRanges=(Stat=eStat_Will,     MinBonus=5,  MaxBonus=10)
+arrStatRanges=(Stat=eStat_Will,     MinBonus=5,  MaxBonus=20)
point based not created equal (Show more »)
+CHANGE_STATS = (STAT=eStat_Hacking, RANGE=1, SHIFT=1, COST=10, PLUSONE=true)
+CHANGE_STATS = (STAT=eStat_Mobility, RANGE=1, COST=10, CHANCE=90)
+CHANGE_STATS = (STAT=eStat_Offense, RANGE=8, COST=3)
+CHANGE_STATS = (STAT=eStat_Will, RANGE=10, SHIFT=5, COST=1)
+CHANGE_STATS = (STAT=eStat_Dodge, RANGE=5, SHIFT=5, COST=1, CHANCE=50)
+CHANGE_STATS = (STAT=eStat_HP, COST=10, CHANCE=10, PLUSONE=true)

; The number of points that are spent increasing stat values:
INITIAL_POINTS_AVAILABLE = 70
modular spark (Show more »)
[ModularSparksWOTC.X2Ability_ModularSparkComputers]

;INTEGRATED_HASHER_HACKING_BONUS = 25
INTEGRATED_HASHER_HACKING_BONUS = 40

ADAPTIVE_ALGORITHM_AIM_BONUS = 15

REALTIME_SAMPLING_CONVERT_PERCENT = 50

PREDICTIVE_CIRCUITRY_AIM_BONUS = 10

REENTRANT_FUNCTIONS_AP_BONUS = 1
REENTRANT_FUNCTIONS_AIM_MALUS = -10
REENTRANT_FUNCTIONS_MOBILITY_MALUS = -4


[ModularSparksWOTC.X2Ability_ModularSparkActuators]

;HEAVY_DUTY_SERVOS_MOBILITY_BONUS = 2
HEAVY_DUTY_SERVOS_MOBILITY_BONUS = 0

BURST_DRIVERS_COOLDOWN = 4
BURST_DRIVERS_MOBILITY_BONUS = 6
BURST_DRIVERS_RECHARGE_MALUS = -2
BURST_DRIVERS_RECHARGE_TURNS = 2

CONCUSSIVE_BLOW_COOLDOWN = 4
CONCUSSIVE_BLOW_DAMAGE_PERCENT = 50
CONCUSSIVE_BLOW_STUN_AP_AMOUNT = 3

SHOCK_ABSORBERS_ARMOR = 1
SHOCK_ABSORBERS_REDUCTION_PERCENT = 33

ENTRENCHMENT_BRACE_AIM_BONUS = 10
ENTRENCHMENT_BRACE_EXTRA_GRENADE_RANGE = 10


[ModularSparksWOTC.X2Ability_ModularSparkModules]

;SELFREPAIR_CHARGES = 3
SELFREPAIR_CHARGES = 1
SELFREPAIR_HP_AMOUNT = 5
SELFREPAIR_ARMOR_AMOUNT = 2

PAINT_TARGET_COOLDOWN = 3
PAINT_TARGET_TURNS = 2
PAINT_TARGET_AIM_BONUS = 10
PAINT_TARGET_CRIT_BONUS = 15

;SMOKEPOP_CHARGES = 4
SMOKEPOP_CHARGES = 3
SMOKEPOP_RADIUS_TILES = 3

PROJECT_FORCEFIELD_COOLDOWN = 3

PEST_CONTROL_DAMAGE_PERCENT = 50

BEAGLE_ACTIVE_PROBE_RADIUS_TILES = 20 ; sight radius is 18

BOOSTED_PAYLOADS_DOT_DAMAGE = 2

REDUNDANT_CORE_AIM_MALUS = -40

LONDON_MONITOR_COOLDOWN = 4

SHIELD_GENERATOR_REGEN = 2

CAREGIVER_HEAL_AMOUNT = 2
CAREGIVER_RADIUS_TILES = 4

TESLA_SURGE_RADIUS_TILES = 4
TESLA_SURGE_SELF_DAMAGE = 2
TESLA_SURGE_MULTITARGET_DAMAGE = 8
WIO (Show more »)

有个 bug, unique weapon 的升级费用没有正确转化, 手动修改一下. 略

CV_HUNTERAXE_SCHEMATIC_COST_LEGEND = (SupplyCost=35, AlloyCost=0, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0) 
;(SupplyCost=45, AlloyCost=0, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
MG_HUNTERAXE_SCHEMATIC_COST_LEGEND = (SupplyCost=25, AlloyCost=8, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
;(SupplyCost=60, AlloyCost=5, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
BM_HUNTERAXE_SCHEMATIC_COST_LEGEND = (SupplyCost=45, AlloyCost=8, EleriumCrystalCost=6, EleriumCoreCost=0, TradingPostValue=0)
;(SupplyCost=100, AlloyCost=8, EleriumCrystalCost=8, EleriumCoreCost=0, TradingPostValue=0)

CV_HUNTERRIFLE_SCHEMATIC_COST_LEGEND = (SupplyCost=35, AlloyCost=0, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
;(SupplyCost=60, AlloyCost=0, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
MG_HUNTERRIFLE_SCHEMATIC_COST_LEGEND = (SupplyCost=35, AlloyCost=10, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
;(SupplyCost=90, AlloyCost=15, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
BM_HUNTERRIFLE_SCHEMATIC_COST_LEGEND = (SupplyCost=70, AlloyCost=12, EleriumCrystalCost=5, EleriumCoreCost=0, TradingPostValue=0)
;(SupplyCost=175, AlloyCost=18, EleriumCrystalCost=15, EleriumCoreCost=0, TradingPostValue=0)

CV_SHADOWKEEPER_SCHEMATIC_COST_LEGEND = (SupplyCost=30, AlloyCost=0, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
;(SupplyCost=35, AlloyCost=0, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
MG_SHADOWKEEPER_SCHEMATIC_COST_LEGEND = (SupplyCost=21, AlloyCost=5, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
;(SupplyCost=60, AlloyCost=5, EleriumCrystalCost=0, EleriumCoreCost=0, TradingPostValue=0)
BM_SHADOWKEEPER_SCHEMATIC_COST_LEGEND = (SupplyCost=42, AlloyCost=5, EleriumCrystalCost=5, EleriumCoreCost=0, TradingPostValue=0)
;(SupplyCost=125, AlloyCost=8, EleriumCrystalCost=8, EleriumCoreCost=0, TradingPostValue=0)

把 modular spark 的技能加入 hunter rifle 的技能池, 顺便加强效果; 还有 boltcaster

+TARGETING_OPTICS_VALID_MARK_EFFECTS = "SparkTargetPainted"
+TARGETING_OPTICS_VALID_MARK_EFFECTS = "MSA_PaintTarget"

+CV_MARKSMANCARBINE_ABILITIES = "Holotarget"
+MG_MARKSMANCARBINE_ABILITIES = "Holotarget"
+BM_MARKSMANCARBINE_ABILITIES = "Holotarget"

;CV_HUNTERRIFLE_BASEDAMAGE = (Damage=5, Spread=0, PlusOne=50, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Projectile_Conventional")
;MG_HUNTERRIFLE_BASEDAMAGE = (Damage=7, Spread=0, PlusOne=50, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
;BM_HUNTERRIFLE_BASEDAMAGE = (Damage=9, Spread=0, PlusOne=50, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Projectile_BeamXCom")
CV_HUNTERRIFLE_BASEDAMAGE = (Damage=6, Spread=1, PlusOne=0, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Projectile_Conventional")
MG_HUNTERRIFLE_BASEDAMAGE = (Damage=8, Spread=1, PlusOne=0, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Projectile_MagXCom")
BM_HUNTERRIFLE_BASEDAMAGE = (Damage=10, Spread=1, PlusOne=0, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Projectile_BeamXCom")

+CV_HUNTERRIFLE_ABILITIES = "Holotarget"
+MG_HUNTERRIFLE_ABILITIES = "Holotarget"
+BM_HUNTERRIFLE_ABILITIES = "Holotarget"

然后 LW2 secondaries 里加上, 就给 hunter rifle 加上 holotarget 了

[WOTC_LW2SecondaryWeapons.X2Ability_HolotargeterAbilitySet]

RAPID_TARGETING_COOLDOWN = 4
MULTI_TARGETING_COOLDOWN = 2
+VALID_WEAPON_CATEGORIES_FOR_SKILLS = "holotargeter"
+VALID_WEAPON_CATEGORIES_FOR_SKILLS = "rifle"

arcthrower 的命中率修正没有适用, 手动加上 (待测试 if knife fighter can trigger for movement only action)

;Arcthrower_CONVENTIONAL_AIM = 0
Arcthrower_CONVENTIONAL_AIM = 20
;Arcthrower_MAGNETIC_AIM = 0
Arcthrower_MAGNETIC_AIM = 25
;Arcthrower_BEAM_AIM = 0
Arcthrower_BEAM_AIM = 30

调整 SMG

;CV_SMG_BASEDAMAGE = (Damage=3, Spread=1, PlusOne=00, Crit=1, Pierce=-2, Shred=1, Tag="", DamageType="Projectile_Conventional")
;MG_SMG_BASEDAMAGE = (Damage=5, Spread=1, PlusOne=00, Crit=2, Pierce=-2, Shred=1, Tag="", DamageType="Projectile_MagXCom")
;BM_SMG_BASEDAMAGE = (Damage=7, Spread=1, PlusOne=00, Crit=3, Pierce=-2, Shred=1, Tag="", DamageType="Projectile_BeamXCom")
CV_SMG_BASEDAMAGE = (Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=-1, Shred=1, Tag="", DamageType="Projectile_Conventional")
MG_SMG_BASEDAMAGE = (Damage=5, Spread=1, PlusOne=00, Crit=2, Pierce=-1, Shred=1, Tag="", DamageType="Projectile_MagXCom")
BM_SMG_BASEDAMAGE = (Damage=6, Spread=1, PlusOne=50, Crit=3, Pierce=-1, Shred=1, Tag="", DamageType="Projectile_BeamXCom")

调整斧头伤害, 不然感觉好垃圾

;CV_HEAVYAXE_BASEDAMAGE = (Damage=6, Spread=1, PlusOne=00, Crit=1, Pierce=0, Shred=1, Tag="", DamageType="Melee")
;MG_HEAVYAXE_BASEDAMAGE = (Damage=8, Spread=1, PlusOne=00, Crit=1, Pierce=0, Shred=1, Tag="", DamageType="Melee")
;BM_HEAVYAXE_BASEDAMAGE = (Damage=10, Spread=1, PlusOne=00, Crit=1, Pierce=0, Shred=1, Tag="", DamageType="Melee")
CV_HEAVYAXE_BASEDAMAGE = (Damage=6, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=1, Tag="", DamageType="Melee")
MG_HEAVYAXE_BASEDAMAGE = (Damage=8, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=1, Tag="", DamageType="Melee")
BM_HEAVYAXE_BASEDAMAGE = (Damage=10, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=1, Tag="", DamageType="Melee")

;CV_LIGHTAXE_BASEDAMAGE = (Damage=3, Spread=0, PlusOne=50, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Melee")
;MG_LIGHTAXE_BASEDAMAGE = (Damage=5, Spread=0, PlusOne=50, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Melee")
;BM_LIGHTAXE_BASEDAMAGE = (Damage=7, Spread=0, PlusOne=50, Crit=2, Pierce=1, Shred=0, Tag="", DamageType="Melee")
CV_LIGHTAXE_BASEDAMAGE = (Damage=4, Spread=1, PlusOne=0, Crit=1, Pierce=1, Shred=0, Tag="", DamageType="Melee")
MG_LIGHTAXE_BASEDAMAGE = (Damage=6, Spread=1, PlusOne=0, Crit=1, Pierce=1, Shred=0, Tag="", DamageType="Melee")
BM_LIGHTAXE_BASEDAMAGE = (Damage=8, Spread=1, PlusOne=0, Crit=1, Pierce=1, Shred=0, Tag="", DamageType="Melee")

;CV_HUNTERAXE_BASEDAMAGE = (Damage=5, Spread=1, PlusOne=00, Crit=1, Pierce=0, Shred=1, Tag="", DamageType="Melee")
;MG_HUNTERAXE_BASEDAMAGE = (Damage=7, Spread=1, PlusOne=00, Crit=1, Pierce=0, Shred=1, Tag="", DamageType="Melee")
;BM_HUNTERAXE_BASEDAMAGE = (Damage=9, Spread=1, PlusOne=00, Crit=1, Pierce=0, Shred=1, Tag="", DamageType="Melee")
CV_HUNTERAXE_BASEDAMAGE = (Damage=5, Spread=1, PlusOne=00, Crit=2, Pierce=0, Shred=1, Tag="", DamageType="Melee")
MG_HUNTERAXE_BASEDAMAGE = (Damage=7, Spread=1, PlusOne=00, Crit=2, Pierce=0, Shred=1, Tag="", DamageType="Melee")
BM_HUNTERAXE_BASEDAMAGE = (Damage=9, Spread=1, PlusOne=00, Crit=2, Pierce=0, Shred=1, Tag="", DamageType="Melee")

注释掉

;bSINGLE_BUILD_ITEMS = false                                ;If true, sets up single build item costs instead of schematics
bSINGLE_BUILD_ITEMS = true

;+SET_TEMPLATES_TO_TIER_6 = "Dark_Shotgun_MG"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_Shotgun_CG"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_Shotgun_BM"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_SMG_MG"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_SMG_CG"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_SMG_BM"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_Cannon_MG"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_Cannon_CG"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_Cannon_BM"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_AssaultRifle_MG"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_AssaultRifle_CG"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_AssaultRifle_BM"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_SniperRifle_MG"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_SniperRifle_CG"
;+SET_TEMPLATES_TO_TIER_6 = "Dark_SniperRifle_BM"
;+SET_TEMPLATES_TO_TIER_6 = "IRI_DenmotherRifle"
molotov (Show more »)
;MOLOTOV_BASEDAMAGE=(Damage=2, Spread = 1, PlusOne = 0, Crit = 0, Pierce = 1, Shred=0, Tag = "", DamageType="Fire")
MOLOTOV_BASEDAMAGE=(Damage=1, Spread = 0, PlusOne = 0, Crit = 0, Pierce = 1, Shred=0, Tag = "", DamageType="Fire")

;   damage over time caused by the burn effect. default config results in 1-3 damage per tick.
;BURN_DAMAGE_PER_TICK = 2
;BURN_DAMAGE_PER_TICK_SPREAD = 1
BURN_DAMAGE_PER_TICK = 1
BURN_DAMAGE_PER_TICK_SPREAD = 0
full mod list (Show more »)

研究完 weapon bridge tech 的节点战斗异常简单.

Unsorted (249):
    WotC: robojumper's Squad Select                                         robojumperSquadSelect_WotC          1122974240  
    Missing Packages Fix + Resource                                         Missing_FX_Package_Resource         1124064427  
    A Better ADVENT: War of the Chosen                                      ABetterADVENTWaroftheChosen         1126623381  
    X2WOTCCommunityHighlander v1.26.3                                       X2WOTCCommunityHighlander           1134256495  
    A Better Campaign                                                       ABetterCampaign                     1143033221  
    ABA: Better DLC                                                         ABetterADVENTDLC                    1481840594  
    A Better Chosen                                                         ABetterChosen                       1762615740  
    [WotC] Mod Config Menu                                                  ModConfigMenu                       667104300   
    Yet Another F1                                                          YetAnotherF1                        934236622   
    [WOTC] Community Promotion Screen                                       X2WOTCCommunityPromotionScreen      2550561145  
    [WotC] Gotcha Again                                                     WOTCGotchaAgain                     1124288875  
    Maps by Vozati [WotC Edition]                                           MapsbyVozatiChosenEdition           1132904326  
    Overwatch All/Others WotC                                               OverwatchAllWotC                    1133368143  
    [WOTC] Waterfowl's Map Pack                                             [WOTC]Waterfowl'sMapPack            1136169275  
    WorldWarLost                                                            WorldWarLost                        1163327507  
    [WOTC] Cost-Based Ability Colors                                        WOTC_CostBasedAbilityColors         1289686596  
    [WOTC] Yellow Alert Gameplay V2.0                                       YellowAlert                         1964595004  
    [WOTC] Iridar's Scatter Mod                                             WOTCGrenadeScatter                  2025780967  
    [WOTC] Grenade Scatter                                                  WOTCGrenadeScatterGrenades          2025928724  
    Stop Wasting My Time - WotC                                             StopWastingMyTime                   620600092   
    [WOTC] WSR Weapon Skin Replacer - Core                                  zzzWeaponSkinReplacer               1517938486  
    Evac All - WotC                                                         EvacAll_WotC                        1126395106  
    [WOTC] ADVENT Reinforcements (Includes ABA Support)                     WOTCAdventReinforcements            1133952445  
    Even More Maps! [WOTC]                                                  EvenMoreMaps![WOTC]                 1139192059  
    Missing Packages Fix - Parcels and Maps Edition                         MissingPackagesFix_ParcelsMaps      1140305914  
    Map Expansion UPK                                                       MapExpansionUPk                     1637404109  
    Map [Cliffs]                                                            Map[Cliffs]                         2336094793  
    Map [Forest]                                                            Map[Forest]                         2336297976  
    Map [Lost Neighborhood]                                                 Map[LostNeighborhood]               2347283240  
    Map [Dam]                                                               Map[Dam]                            2347317251  
    [WOTC] Eclipsezr Parcels                                                [WOTC]EclipsezrParcels              2638942556  
    Map [Alien Base]                                                        Map[AlienBase]                      2811106895  
    Map [Cave]                                                              Map[Cave]                           2814586773  
    Map [Advent Base]                                                       Map[AdventBase]                     2814928985  
    Map [Overgrown City]                                                    Map[OvergrownCity]                  2822000448  
    Map [Biomes]                                                            Map[Biomes]                         2822709966  
    Map [Glacier]                                                           Map[Glacier]                        2982062780  
    Map [Marshland]                                                         Map[Marshland]                      2982065663  
    Map [Water Base]                                                        Map[WaterBase]                      2982066357  
    [WOTC] Full Shadow Report                                               WOTC_FullShadowReport               2995251401  
    Reward Decks Refresher                                                  RewardDecksRefresher                665435869   
    [WOTC] Alien Hunters Community Highlander v1.26.3                       DLC2CommunityHighlander             2534737016  
    Better Second Wave Mod Support                                          BetterSecondWaveSupport             1149493976  
    WOTC Nice Mission Debriefing                                            WOTCNiceMissionDebriefing           1154827808  
    [WOTC] Alternate Bleedout Mechanics                                     WOTC_AlternateBleedout              1200647397  
    [WOTC] Carry Unit Fix                                                   WotCCarryUnitFix                    1378606631  
    [WOTC] Stabilize Me                                                     WotC_StabilizeMe                    1380625450  
    Tower Detection Fix [WOTC]                                              TowerDetectionFixWOTC               1437605946  
    [WotC] Better Grappling!                                                GrappleFix                          1486607466  
    [WOTC] Civilians Revamped                                               CiviliansRevamped                   1596673682  
    [WOTC] First Aid by Iridar                                              WOTCFirstAid                        1733477929  
    [WOTC] Rulers Regen                                                     RulersRegen                         1807920670  
    [WOTC] Force Level Display                                              ForceLevelDisplay                   1916761361  
    [WOTC] Show Tech Rewards                                                WOTC_ShowTechRewards                2347354900  
    [WOTC] Accurate Situation Report                                        AccurateSituationReport             2567229533  
    [WOTC] Living Space                                                     LivingSpace                         2567230440  
    [WOTC] Covert Infiltration                                              CovertInfiltration                  2567230730  
    Show More Buff Details                                                  ShowMoreBuffDetails                 709499969   
    [WOTC] Open Squad Select at any time                                    SquadSelectAtAnyTime                1529472981  
    [WOTC] Infiltrator's Disguises                                          InfiltratorsDisguises               2567230195  
    [WOTC] Prototype Armoury                                                PrototypeArmoury                    2567230602  
    Additional Mission Types Redux                                          AdditionalMissionTypesRedux         1133287457  
    WotC TheAxeMod                                                          TheAxeMod                           1123258145  
    Increased Cover Bonus (WotC)                                            IncreasedCover                      1124274560  
    [WOTC] 自动换弹                                                             FreeReloadAnytimeWOTC               1124843260  
    [WOTC] Overflow Ability Points                                          OverflowAP                          1126908187  
    [WOTC] LW2 Secondary Weapons                                            WOTC_LW2SecondaryWeapons            1140434643  
    [WOTC] Proficiency Class Pack                                           WOTC_APA_Class_Pack                 1265143828  
    [WOTC] Loot Pinatas Light                                               LootPinatasLight                    1343283560  
    [WOTC] Accurate Covering Fire                                           WOTC_AccurateCoveringFire           1448296443  
    [WOTC] Weapon and Item Overhaul                                         WOTC_APA_WeaponItemOverhaul         2091410349  
    [WOTC] Visual Attachments For Shiremct's Overhaul                       WOTC_ShiremctOverhaulAttachments    2099523256  
    Ability To Slot Reassignment                                            AbilityToSlotReassignment           2133397762  
    [WOTC] Psionics Ex Machina 3.2                                          PsionicsExMachina                   2222545926  
    [WOTC] Shredstorm Cannon Build Fix                                      WOTC_ShredstormCannonBuildFix       2257652871  
    [WOTC] Proving Ground Overhaul V2                                       WOTC_PGOverhaul                     2259746446  
    [WOTC] Musashi's Mods Fixes                                             WOTCMusashiModFixes                 2569592723  
    [WOTC] Facility Overlay Slot Index Fix                                  WOTC_FacOverlaySlotIndexFix         2792507649  
    [WOTC] PGO bridge : Weapon and Item Overhaul                            PGO_WIO_Bridge                      2873101651  
    [WOTC] Proficiency Class Plugin:  Reaper                                WOTC_APA_Reaper                     1864618184  
    [WOTC] Proficiency Class Plugin:  Skirmisher                            WOTC_APA_Skirmisher                 1990637687  
    Templar Gauntlets For Soldiers Animation Patch                          GauntletsforSoldiersAnimPatch       2405138536  
    [WOTC] Proficiency Class Plugin:  Templar                               WOTC_APA_Templar                    2496297018  
    Empty WOTC Deco Slots for XCOM Soldiers (+ Some other empty things)     EmptyWOTCDecoSlotsforXCOMSoldiers   1127014384  
    [WotC] The MOCX Initiative                                              DarkXCOMRedux                       1129661000  
    [WoTC] Pathfinders                                                      WoTCPathfinders                     1229048071  
    [WOTC] Rescue Denmother                                                 WOTCRescueDenmother                 2189770689  
    [WOTC] Iridar's Template Master - Core                                  WOTCIridarTemplateMaster            2363075446  
    [WOTC] Unit Flag Extended                                               WOTCLootIndicator_Extended          2285967646  
    Turrets Are Cover [WOTC]                                                TurretCoverWOTC                     1149340683  
    [WoTC] Purge Priests                                                    PurgePriests                        1927497195  
    [WoTC] ADVENT Military Assault MEC                                      GatlingMec                          2755570022  
    [WOTC] Fair Lost Targeting                                              FairLostTargeting                   1123260291  
    [WOTC] Consequences of Capture                                          WOTC_ConsequencesOfCapture          2251732132  
    [WOTC] Standalone LWOTC Alien Pack                                      WOTC_AlienPack                      3005345170  
    No Full Cover Grabs                                                     NoFullCoverGrabs                    880396912   
    Gravely Wounded Scars                                                   GravelyWoundedScars                 1124311133  
    Ever Vigilant Bugfixes WOTC                                             EverVigilantBugfixes                1149340002  
    Chosen No Forced Bleedout Tweak                                         ChosenUnforcedBleedoutTweak         1151467876  
    [WOTC] Chosen Weaponry Fix                                              ChosenWeaponryFix                   1484778143  
    [WOTC] Sniper Defense Fix                                               SniperDefense                       1502740820  
    [WOTC] Venom                                                            WOTCVenom                           1581699172  
    [WOTC] Advent Hunter Restoration (Counter Op)                           AdventHunterRestorationWOTC         1830279289  
    Chryssalid Mutations                                                    ChryssalidMutations                 1849581502  
    MOCX Class: Zealot                                                      MOCXKnightClass                     1978363213  
    [WOTC] Reaper Banshee                                                   ReaperBanshee                       2247101104  
    [WotC] Jane Kelly Starting Soldier                                      WotCJaneKelly                       2336174862  
    [WOTC] Proficiency Class Plugin:  Jane Kelly                            WOTC_APA_DirectorKelly              2352681017  
    [WOTC] Iridar's LW2 Laser and Coil Weapons - Assets                     WOTCIridarLaserCoilAssets           2391815952  
    [WOTC] Suppression For Suppression                                      WOTC_SuppressionForSuppression      2399355175  
    [WOTC] Hell Marauders                                                   DoomMarauderEnemy                   2468352688  
    Proficiency Plugin: The MOCX Initiative                                 FTBProficiencyPluginHybridMocx      2675457061  
    [WOTC] MOCX Customizer+                                                 FTBMocxUsePoolClass                 2692116416  
    MOCX Class: Phantom                                                     FTBMocxPhantom                      2854534998  
    [WOTC] Extended Perk Pack                                               WOTC_ExtendedPerkPack               1546482849  
    Unblockable Flamethrowers                                               LWStyleFlamethrowers                1157010936  
    Device DoT Fix                                                          DeviceDoTFix                        1285056268  
    Spectre Vanish Fix                                                      SpectreVanishFix                    1373960922  
    [WOTC Only] Move End Interrupt Fix                                      MoveEndInterruptFix                 1440562199  
    Pyrrhic Victories                                                       CatastrophicVictories               1531883724  
    Diverse Alien Pods WOTC                                                 DiverseAlienPodsWOTC                1535962428  
    Hunker Down Flanking Fix WOTC                                           HunkerDownFlankingFixWOTC           1878647436  
    Color Class Icons                                                       ColorClassIcons                     2986541763  
    [WotC+Classic] Reliable Smoke                                           SmokeStopsFlanks                    650751923   
    [WOTC] Standardised Resources Bar                                       WOTC_StandardisedResourcesBar       2276175904  
    Revive Costs an Action                                                  ReviveCostsAction                   1128440472  
    Unrestricted Codex Spawning                                             UnrestrictedCodexSpawning           1135264649  
    Post Process Status Effects                                             PostProcessStatusEffects            1290331416  
    ABA: Better Missions                                                    ABAMissions                         1819152057  
    SO Bridge: Additional Mission Types Redux                               CIMissionVariety                    2371821987  
    SO Bridge: ABA Missions                                                 ABAMissionBridge                    2571542218  
    Proficiency Bridge: Additional Mission Types Redux                      FTBProfBridgeAddtlMissionTypeRedux  2687655622  
    Move Slower When Carrying Units (WotC)                                  MoveSlowerWhenCarryingUnits         1124217494  
    Defense Matrix Sabotage Fix                                             SabotageFix                         1135867452  
    [WOTC] Reliable Wounds                                                  WOTCReliableWounds                  1149730999  
    Avenger Defense Bondmates Fix                                           BondmatesSpawnFix                   1176368634  
    [WOTC] Advent Medic                                                     WOTCAdventMedic                     1177720393  
    WOTC - Extended Information!                                            WOTC_DisplayHitChance               1183444470  
    [WOTC] Less Overwatch Lock Ups!                                         OverwatchLockupFix                  1276342555  
    [WOTC] New Target Icons                                                 WOTCNewTargetIcons                  1384631824  
    [WOTC] Reliable Ever Vigilant                                           WOTC_ReliableEverVigilant           2071833199  
    [WOTC] Core Collection Meta Mod                                         WOTCCoreCollection                  2166295671  
    [WOTC] Show All Class Counts                                            WOTCShowAllClassCounts              2167235854  
    [WOTC] Visibility Memory (QoL)                                          TargetDefinitionForYourTurn         2797492518  
    [WOTC] Detailed Soldier Lists Redux                                     WOTC_DSL_Rusty                      2832773856  
    [WOTC] Mission Launch Auto Save                                         WOTCAutoSaveOnLaunchMission         2847584316  
    [WOTC] Doctor Mandarbs Map-Pack - Fixed Network Towers                  MandarbsMapsFixedTowers             2913180727  
    [WOTC] Extended Personnel Info Redux                                    EPI_Redux                           2965980985  
    Blackmarket Usage                                                       BlackmarketUsage                    648410303   
    REQ: [WOTC] ADVENT Medikits                                             WOTCAdventMedkit                    1170187200  
    [WOTC] Militia Overhaul Plus Plus 2022                                  2022MilitiaOverhaul                 2696624336  
    [WOTC] Dude, Where's My Loot?                                           DudeWheresMyLoot                    2878818143  
    [WOTC] Select Soldier Icons Redux                                       SoldierSelectIcons_WOTC             2960880496  
    [WOTC] Molotovs by Iridar                                               WOTCMolotov                         1610325259  
    Smooth Scrolling                                                        SmoothScrolling                     957580056   
    [WOTC] Complicated Red Fog                                              ComplicatedRedFog                   1897187029  
    [WOTC] Allow For Larger Squads                                          [WOTC]AllowForLargerSquads          1166873208  
    Raider Faction: Phantoms                                                Phantoms                            1368589567  
    Raider Faction: Marauders                                               RaiderFactionMarauders              1368608233  
    Raider Faction: Bandits                                                 Banditry                            1368613369  
    Raider Faction: Cult of Jariah                                          CultofJeriah                        1368626625  
    Raider Faction: Rogue XCOM Operatives                                   RaiderFactionRogueXCOM              1434693497  
    Raider Faction Bases                                                    RaiderFactionBases                  1601260788  
    Raider Faction: Heretic Geth                                            RaiderFactionHereticGeth            1961059683  
    Resistance Heroes Incursion Sitrep                                      RHIncursion                         1961980059  
    Strategy Overhaul Bridge: Raider Faction Reward Weapons                 RaiderFactionWeaponsBridgeMod       2734781033  
    Surrender [WOTC]                                                        SurrenderWOTC                       1145595806  
    [WOTC] Request Evac                                                     RequestEvac                         1823265096  
    [WOTC] Raiders and Resistance Strategic Spawning                        RaidersStrategicSpawning            2139432337  
    Reactive Turn Order                                                     ReactiveTurnOrder                   2796092408  
    Improved Rocket Targeting                                               FixedRocketTargeting                2067720616  
    Mitzruti's Perk Pack                                                    MitzrutiPerkPack                    1561030099  
    [WOTC] More Psi Abilities                                               IridarsPsiOverhaul                  1662114279  
    Mitzruti's Perk Pack - DLC Extension                                    CryoPerkPack                        2066389408  
    [WOTC] Bstar's Perk Pack                                                BstarsPerkPack                      2115077818  
    More Traits                                                             MoreTraits                          1122837889  
    Starting Traits                                                         StartingTraits                      1336467124  
    Ketaros 2D Package                                                      Ketaros2DResources                  1557951815  
    Perk Pack - A Better Barracks (WOTC)                                    ABBPerkPack                         1993868715  
    Chimera Squad Ability Icons                                             ChimeraSquadAbilityIcons            2094355561  
    WotC: Show Will Loss                                                    WotC_VisualizeWillEvents            1134266810  
    [WOTC] Ability Editor                                                   AbilityEditor                       1789085465  
    Civilians Scream - WotC                                                 WOTCCiviliansScream                 1128364439  
    Get Back To Work WOTC                                                   IdleTimeFillerWOTC                  1867540896  
    [WotC] Mimic Beacon Overhaul                                            MimicBeaconFix                      2258885774  
    [WOTC] Grenade Rebalance                                                WOTCGrenadeRebalance                2025921415  
    Heavy Weapon Tweaks - WotC                                              HeavyWeaponTweaks-WotC              1195570782  
    No Lost Headshots                                                       NoLostHeadshots                     1872649487  
    Strategy Overhaul : Maximum Security 2.3                                addcompundtoci                      2579687762  
    [SOCI] Bridge : Resistance Heroes Incursion                             CIbridgeRHI                         2608948528  
    CapturedSoldiersList                                                    CapturedSoldiersList                2883035174  
    [WOTC] SPARK Ruler                                                      TeslaMecRuler                       2854261709  
    [WOTC] Valentines Viper                                                 ValentinesViper                     1142283405  
    (WOTC) Zombies Don't Count                                              ZombiesDontCountWOTC                1256370393  
    [WOTC] End of Mission Quotes Fix                                        EndofMissionQuotes                  1351708150  
    No Lost World                                                           NoLostWorld                         1988898164  
    No Class Requirements For Breakthroughs                                 NoClassReqsForBreakthroughs         2000279537  
    [WOTC] Cooldown Teamwork                                                CooldownBondmateAbilities           2011007357  
    Children Of The King 2.0 [WOTC]                                         ChildrenOfTheKingNew                2205934483  
    [WOTC] Chosen Avenger Defense Revamped                                  AvengerDefenseRedo                  2209195185  
    [WOTC] R.A.G.E. Armor Tech Fix                                          WOTC_RAGEArmorTechFix               2235945732  
    [WotC] Scanning Protocol Fix                                            ScanningProtocolFix                 2365326252  
    [CI] New Activity Chain: Contact New Resistance Cell                    ActivityChainUnlockRegion           2744549315  
    Zoomier Zombie Animations                                               ZoomierZombieAnimations             2834929289  
    [WotC] RW Realistic Aiming Angles & Highlander+                         RWRealisticAimingAnglesHL           2874621187  
    Sewer Begone                                                            SewerBegone                         2608128259  
    Lost Spawn Further Away                                                 LostSpawnFurtherAway                1129671250  
    Activity Difficulty Variety CI                                          AlertLevelVarietyCI                 2758095231  
    Sangheili Spec Ops                                                      EliteSpecOps                        1391051898  
    Lightweight Strategy Overhaul                                           LightStrategyChanges                1545241386  
    Strategy Overhaul Bridge: Light Strategy Overhaul                       LSCCIBridge                         2734579315  
    Shadow Research                                                         ShadowResearch                      2862979349  
    Long War SMG Pack - WotC (unofficial)                                   LW_SMGPack_WotC                     1126071432  
    [WOTC] Open Class Weapon Restrictions                                   WOTCOpenWeaponRestrictions          1533060800  
    [WOTC] Weapon and Item Overhaul: LW SMG Plugin                          FTB_WIO_SMG                         2867858137  
    [WOTC] Rulers Pause Timers                                              WOTC_Rulers_Pause_Timers            1975138210  
    [WOTC] Marauder Affects Pistol                                          WOTC_MarauderPistol                 2285783177  
    Sacrifice Targeting Fix                                                 SacrificeTargetingFix               2648230104  
    Modular SPARKs WOTC                                                     ModularSparksWOTC                   2784248734  
    Scaling Skulljack Chance WOTC                                           ScalingSkulljackChanceWOTC          1169624264  
    [WotC] UI - Colored Ammo Bar                                            WotC_UI_ColoredAmmoBar              1949300408  
    [WOTC] Lost Lure Status Icon                                            FTBLostLureIcon                     2709644312  
    [WOTC] Better Laboratory                                                BetterLabs_WOTC                     1126757582  
    [WOTC] Compact Perks For Armory                                         WOTC_CompactPerksInArmory           2871524968  
    TLP: Unlocker                                                           TLP_UnlockEverything                1535023259  
    [WOTC] Only Haven Assaults                                              RemoveOldTerrorMissions             1125647103  
    Expanded Mission Names (WotC)                                           ExpandedWotCMissionNames            1126743222  
    Rebellious MOCX                                                         RebelliousMOCX                      1368992836  
    [WOTC] No Reaction Fire Slomo                                           WOTCNoReactionFireSlomo             2547065146  
    [WOTC] Visible Utility Items by Iridar                                  WOTCIridarVisibleUtilityWeapons     2849922249  
    [WOTC] Dynamic Deployment by Iridar                                     WOTCIridarDynamicDeployment         2950736651  
    Configurable Protect Device                                             ConfigurableProtectDevice           634951246   
    Cannon Animation Redux                                                  CannonAnimationRedux                1541141667  
    [WOTC] Eclipsezr Small Maps                                             [WOTC]EclipsezrSmallMaps            3064668571  
    Instant Avenger Menus - WotC                                            InstantAvengerMenus                 1124410215  
    Soundtrack Restoration - WotC + TLE                                     SoundtrackRestoration               1137361817  
    [WOTC] Faster Reload Animations                                         FasterReloadAnimationsWOTC          1140240051  
    [WotC] Bond To Header                                                   BondToHeader                        1397839793  
    [WotC] Instant Loot                                                     WOTCInstantLoot                     1440233515  
    Greater Music Variety [WOTC]                                            GreaterMusicVariety                 2082726334  
    [WOTC] Better Double Agents for ABA                                     BetterDoubleAgentsforABA            1127856855  
    Evac Now                                                                EvacNow                             1306820727  
    [WOTC] Fairer Fights                                                    FairerFights                        1514410627  
    Instant tooltips                                                        RemoveTooltipDelay                  2809616244  
    Alien Base Counts As Subway                                             AlienBaseCountsAsSubway             2814726224  
    Alien Rulers Use Prime Reactions                                        AlienRulersUsePrimeReactions        2132415653  
    MGee's WOTC Highways                                                    MGee'sWOTCHighways                  1787366627  
    More shells                                                             Moreshells                          1944884722  
    Aero's Shells - Generic Shell Mod [WOTC]                                WotC_Aero_MenuShells                2800129806  

Gameplay (1):
    2x Ability Points                                                       2xAbilityPoints                     1123788033