Stats and damage calculation manual for Tactics Ogre

Stats and damage calculation manual for Tactics Ogre

Author: shiina

Adapted from https://nichegamescom.files.wordpress.com/2018/10/stats_and_damage.pdf and raics’ damage calculator

  • [STR] Strength
    • 0.9 BASE ATTACK (OFFENSE) with str-based weapons per point (0.7 for equipment bonuses) the italic part is omitted below
    • 0.7 BASE ATTACK with dex-based weapons (0.5)
    • 0.7 BASE DEFENSE (TOUGHNESS) (0.5)
  • [VIT] Vitality
    • 1.1 BASE DEFENSE (0.9)
  • [DEX] Dexterity
    • 1.1 BASE ATTACK with dex-based weapons (0.9)
    • 0.7 BASE ATTACK with str-based weapons (0.5)
    • 1% ACCURACY (0.8%)
    • 1% EVADE (0.6%)
  • [AGI] Agility
    • 1.2% ACCURACY (1%)
  • [AVD] Avoidance
    • 1.2% EVADE (1%)
    • 1.2% EVADE MAGIC (1%)
  • [INT] Intelligence
    • 1 MAGIC ATTACK (1)
    • 1.2% MAGIC ACCURACY (0.8%)
  • [MND] Mind
    • 0.9 MAGIC ATTACK (0.6)
    • 0.8 MAGIC DEFENSE (0.6)
    • 1.2% MAGIC ACCURACY (1%)
    • 0.8% EVADE MAGIC (0.5%)
  • [RES] Resistance
    • 1 MAGIC DEFENSE (1)

A simplified version for damage calculation

  1. BASE DAMAGE = max{0, (BASE ATTACK - BASE DEFENSE)}
  2. TOTAL DAMAGE = BASE DAMAGE x BASE MULTIPLIER + EXTRA DAMAGE - DEFENSE
    • BASE MULTIPLIER = 1 + DAMAGE BONUS - RESISTANCE. Truncated so that it lies between 0 and 2.5.
  3. FINAL DAMAGE = max{1, (TOTAL DAMAGE x DAMAGE MULTIPLIER)}

Note that if EXTRA DAMAGE - DEFENSE < 0, it will affect the total damage.

where

  • Attacker’s BASE ATTACK from his core stats is pitted against defender’s BASE DEFENSE, applicable weapon skills and elemental augments add 4 damage or 3 defense per rank; racial skills add 5 damage per rank or 4 defense per rank.
  • DAMAGE BONUS (a percent number, 1 point for 1%) = weapon damage type bonus (e.g. slash 15 for 15%) + weapon racial bonus + weapon elemental bonus + resistence on jewelry
  • RESISTANCE (a percent number) = damage type, racial and elemental resistance from armor, shield and jewelry
    • Many status will affect DAMAGE BONUS and RESISTANCE part, e.g. Strengthen and Breach.
  • EXTRA DAMAGE = WEAPON ATTACK x 1.2 + JEWELRY ATTACK + CLASS ATTACK
  • DEFENSE = ARMOR DEFENSE + SHIELD DEFENSE x 0.9 + JEWELRY DEFENSE + CLASS DEFENSE
  • DAMAGE MULTIPLIER: for example, Mighty Impact = 1.5, Instill element = 1.25.

Magic damage is similar

  • MAGIC ATTACK = BASE ATTACK
  • MAGIC DEFENSE = BASE DEF
  • EXTRA DAMAGE = SPELL INATE ATTACK (different from the physical formula)
  • EXTRA DEF is the same with the physical

etc.